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post archive character threads / jarl
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Jarl , a relatively new addition to SCAF finally gets the orders they have been waiting for. Lord Mazzio is looking to increase the holdings SCAF currently claims, and most importantly, seeks to spread his influence over nearby populated worlds so that this small nation goes from its meager 350,000 to millions. On the nearby system of Unn, several psionics worshipping cults have sprung up. An accord has been reached with The Aspect of Fire , and those who inhabit The Sinking Tower, though there are two other groups ont he planet who venerate their own leaders more than Silvano- and they refuse to allow their planet entry into SCAF
16:04
Lord Mazzio has reached out to collaborators in The Primal Path, the Mist Speakers, and Forest Heralds, and there are those standing ready in each group to help overthrow their leaders and pledge themselves to Lord Mazzio's superior might. When your own abilities as a finder, and hunter of psions became known to SCAF, it seemed only a matter of time until you were assigned to the mission. That day seems to come today
16:05
(system info as well so you can acquaint yourself)
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scorpiachance 04-Sep-20 04:12 PM
Jarl pores over a map of the area as he makes his way to the shipyard to board a shuttle, occasionally glancing at a list of collaborators so as to memorize the names and descriptions of each (edited)
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scorpiachance 04-Sep-20 07:09 PM
he feels excitement and trepidation in equal measure due to the important nature of the mission and the future expansion of the SCAF
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There are small cells within each settlement identified, and the pre arranged signal is to make a circle of rocks at the edge of the settled space. The following night, someone from one of the cells will be there. It is not an elegant system, but on a world where minds can be read, the future can be seen, and metaspace foils most conventional infiltration attempts, something so stupid it might actually work has ironically been proven the best way. the class of shuttle is called a puddle jumper, with a robust drive system and enough provisions to keep it stocked for extended operations away from the safety of Bergasa, and Mount Home. A small crew is also aboard, mostly to ensure the smooth running of the ship, and to help you with anything you may need.
20:01
A locker and armory aboard can provide some small amounts of gear in a pinch as well
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scorpiachance 04-Sep-20 08:04 PM
jarl stows his rifle and backpack in the locker for now, opting to keep his knife in a sheath on his belt before moving to meet with the crew
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There is a pilot, co pilot, and navigator sitting up front behind a blast shutter that is currently raised- as you're in safe territory. The crew bay is rectangular with bunks, a small galley, and the rest is storage space. The crew chief, and two marines occupy the rest of the compliment here-aside from you
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scorpiachance 04-Sep-20 08:13 PM
jarl flashes a somewhat crooked smile "How are we all doing today? Good I trust?"
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Everyone seems well, and are eager to get underway. This is a first assignment for almost everyone but the Co-Pilot, and success here means selection for better missions, a ncie bump in pay, and some favorable outlook by SCAF decision makers. you can feel a mix of precision and excitement in the crew space as final checks are made, and departure clearance is given. (there is a day of downtime during the spike flight from Bergasa to your destination, we have a list of downtime activities on roll20 near the top of the handouts page)
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scorpiachance 05-Sep-20 04:51 AM
jarl checks the arms locker for any upgrades for his combat rifle, maybe he can enhance it before arriving
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The combat rifle is the only thing available right now, and modifications to it would sadly take longer than your trip would allow to install. There is extra ammunition for it, to the tune of 90 more rounds
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scorpiachance 06-Sep-20 12:02 AM
Jarl takes the rounds and puts them with the others in his backpack and settles in for a quick trip to Uun
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(So I mentioned a few groups in the initial post ad far as who needs to be met with and swayed. Is there one that stands out to you or should I pick one to start with)
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scorpiachance 06-Sep-20 03:02 PM
(I figured id touch base with the aspect of fire first, since we seem to have the best contacts with them)
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(They’re already allies but can probably help you with the others. Fair enough )
15:04
The volcano forge town allows your craft to land and will serve as friendly soil for the time you intend to be working on this planet. The workers here keep their distance , but you’re met by The Aspect himself, a kindly looking middle aged man who wears the clothing of a blacksmith and craftsman rather than the finery of a ruler. He raises a hand in greeting as any words he shouts will be lost in the powering down of the ships engines.
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scorpiachance 06-Sep-20 03:08 PM
jarl matches his greeting, patiently waiting for the engine noise of the puddlejumper to die down enough for vocal communication "Honored Aspect, Lord Silvano sends his greetings, I hope I find you and your community well."
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"You do, and I hope your trip here from Bergasa was without trouble. I understand your home is experiencing some violence from the natives. You've come to unify the planet, and assist in swinging my less cooperative brothers and sisters toward a better future, If i am understanding your mission right. My people and myself are here to assist as much as we can"
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scorpiachance 06-Sep-20 11:35 PM
"That summarizes it up pretty well. After I'm done paying my respects to you and your people, and the people of the Sinking Tower I would like to visit the most disaffected."
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"The tower wishes to be left alone, I can tell you that. Lord Mazzio has already spoken with them and there was a deal made. Best not to stick our heads into business that doesn't concern us"
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scorpiachance 07-Sep-20 12:12 AM
"I will accede to your greater knowledge on the subject honoured aspect. In your opinion which of the three extent groups will be the most difficult to sway to Silvano's cause?" (edited)
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"The Mist Speakers. They have a strong position in the woods, and are powerful metapsions and telepaths. They're proud, putting it simply. If bending the knee is the sensible option, they're not proud, but they need to be shown no better alternative exists if its going to be done without violence.
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scorpiachance 07-Sep-20 12:29 AM
"Maybe when they see everyone else unified they will be more amenable to negotiations."
00:31
Jarl files the intel away, planning on keeping a wide berth from the Mist Speakers until he's ready to deal with them.
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(So leaving that one out, we would be starting with either the forest herald or the primal path)
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scorpiachance 07-Sep-20 12:51 AM
(I'm thinking Forest Heralds)
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“Very good. So you’re heading for the heralds then. The woods can be a dangerous place but you seem the careful sort. The heralds are Gaiapsions, with a strong command of the forest behind them. They’ll likely sense you being there if you don’t have a way of concealing your mind”
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scorpiachance 07-Sep-20 01:54 AM
"That shouldn't be a problem, I've taken precautions. " (what time of day is it on Uun at the moment?)
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(Early morning)
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scorpiachance 07-Sep-20 01:57 AM
(Gotcha) Jarl makes his goodbyes and heads into the puddlejumper, informing the crew of their new destination, specifying an area outside of the forest so as to not rouse the suspicions of the Heralds
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The forest is a misty expanse of thick mangrove like trees that make a dense canopy. Primates chirp, birds flap their wings from branch to branch, and bugs buzz in the humid air. Small paths through the trees have been carved by the passage of wider animals and cross cross the forest here for kilometers around.
03:39
The settlement is five kilometers to the north of you, on the thickest and darkest part of the wood
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scorpiachance 08-Sep-20 05:38 AM
Jarl grabs his gear from the locker, including the extra ammo, stowing it into his backpack. "I'm off boys, keep the engines warm" Jarl marks the position using his compad noting the heading and heads off into the forest in the direction of the Heralds
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(sneak/dex, or survive/wis, you can pick, just let me know what you rolled)
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scorpiachance 08-Sep-20 03:03 PM
(rolled survive, against a 13) (edited)
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(took your sheet off edit mode, you can click the skill next time so it'll do it for you. It shows 9 on roll20 right now and none of your skills or modifiers would raise it to a 13) (edited)
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scorpiachance 08-Sep-20 03:07 PM
(my wisdom?) (edited)
15:07
(Oh, i rolled a 9 against a 13)
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(where did you get the DC from? I never set one)
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scorpiachance 08-Sep-20 03:08 PM
(My wisdom stat is a 13 thats what i mean when i say against a 13)
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(oh that doesnt mean anything here, the number is enough)
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scorpiachance 08-Sep-20 03:08 PM
(ah ok)
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You're able to pick out the tracks of the animals that are likely the smallest and least dangerous and after a half hour of walking you are concealed, and away from any patrols the heralds might be using. The edge of their settlement is carved out fo the wood itself. Gnarled trees form something of a half height fence around the settlement, and the inside of this ring is cleared land, planted with grass, crossed by dirt roads, and with an expanse of space set aside for homes and fields. most of the plowing is being done telekinetically, and the animals in the pastures all seem to be acting in concert as well, as one of the shepherds follows behind the pack of sheep. There are no dogs being used to guide them, yet them remain cohesive and do not wander. A hawk flies overhead, circling and cawing its harsh crry
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scorpiachance 08-Sep-20 03:13 PM
(Can I feel anything trying to see if I'm a psychic?)
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scorpiachance 08-Sep-20 03:22 PM
(If not im going to have Jarl go ahead and build his little contact menhir and then retreat slightly)
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(nothing probing towards you, no)
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scorpiachance 08-Sep-20 03:41 PM
Jarl constructs the ring of stones as per the mission briefing, and then backs away a bit concealing himself in the undergrowth. Settling in to wait until night fall
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At nightfall, the village is quieter than normal, and you see two figures move around from the back of one of the storage barns toward you. They do not carry lights but they seem to be able to see where they are going. They are unmistakably walking toward the meeting place.
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scorpiachance 08-Sep-20 06:23 PM
Jarl waits until they make the first move. One can't be too careful when interacting with other psychics
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(did you have any powers on right now? or would you have switched anything on during the day?)
18:26
(trying to figure out their approach to this)
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scorpiachance 08-Sep-20 06:27 PM
(My only one is passive and lets me know when people try and determine im a psychic)
18:27
(And represents me as a normal person unless they actively try and scan using a check)
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(skill level in it is 0 or 1? )
18:32
(they're gonna roll just gotta see the dc for them)
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scorpiachance 08-Sep-20 06:32 PM
(Its 0)
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(11 vs 9) "Alright in there, its safe, come out and show your hands" one of the shadowy figures says as they close to within 5m of the woodline, though they cannot see you through the thick growth
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scorpiachance 08-Sep-20 06:35 PM
Jarl complies, rifle slung over his back. "Was I that obvious?" jarl says with a bit of humor inflected in his voice (edited)
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"not in the physical sense, but we didnt need our eyes to sense you. We know why you're here. You're among friends with us
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scorpiachance 09-Sep-20 04:01 AM
"Thats good to hear. So whats the situation in the settlement vis-a-vis joining up with SCAF, obviously I know they're indifferent but uh what are the hurdles at the moment?"
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“The herald thinks that a planet artificially made like the way Silvano pulled Bergasa together is an affront to nature. Lord Mazzio has devised a plan but we need someone with your ability to go unnoticed to pull it off”
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scorpiachance 09-Sep-20 02:02 PM
"Alright, what do you need me to do?"
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“The herald very often hunts in these woods. We can try this then, when he’s alone on the chase or we can attempt this while he’s asleep which may cheapen the effect We were given a Crystal with lord Mazzio’ s teleport between worlds ability in it. If we get this onto the heralds person he will be transported to Bergasa’s wilds so he can see the place for himself
14:06
“Mazzio will handle things once the teleport occurs. We just need someone who had hide from psychic and visual sensing to plant the object”
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scorpiachance 09-Sep-20 02:17 PM
Jarl seems thoughtful "As much as I'd like to toot my own horn, my abilities are less stealth and more subversion of expectation. As you proved earlier, I won't be able to hide amongst the forest undetected from someone like the Herald, let alone get the stone onto him without him knowing while he's at his most alert. I suppose he wouldn't be amenable to meeting me for any kind of talks either. In which case getting it to him while sleeping may be the best option. Unless I've misread anything situationally?"
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"I think sleeping is the best option then, but it's too late to try tonight. We can get you into the village for the day, give you a place to rest and a hot meal, and we can start looking into this tomorrow night. Will you come with us?"
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scorpiachance 10-Sep-20 06:15 AM
"Can't see any reason not to, let me tell my ship to go ahead and rest for the night first." Jarl takes his compad out and sends a message to the Puddle Jumper (edited)
06:19
Puddle Jumper crew, I've made contact and am infiltrating the village tonight. If all goes well, we'll be on our way tomorrow night. -Jarl
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They do not reply in order to maintain radio silence but you can see the transmission has gone through.
14:26
You're led into the village, keeping low and hidden behind buildings or fence posts whenever necessary before you are taken into a large farm house. A broom that has no one behind it sweeps the floor. Dishes wash themselves, and a rustic butter churn in the corner does its job likewise without a human operator. your contacts are a man and woman, both young, and from their body language, a couple. She snaps her fingers and the tools that are out right now return to their cupboards and cabinets.
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scorpiachance 10-Sep-20 02:33 PM
(do i have any kind of images of the village itself)
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(you wouldnt have seen very much with it being the middle of the night and them kind of bundling you along)
15:29
(at least at the moment, but we just got to your safehouse and havent really moved the scene forward, We're assuming since they're halfway decent operatives here as the scene moves on, you'll have your questions answered as best they can)
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scorpiachance 10-Sep-20 03:31 PM
(ah okay i was going to see if I could plan a route out if I had any orbital images of the village or whatnot)
15:32
"So if you don't mind me asking why are you two helping out SCAF?"
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(no orbital, since the mist is so thick)
15:36
"We heard some of what Lord Mazzio is, and what he can do. We are smart people, and are sure some of it is rumor and stories being inflated as they pass from person to person, but there's got to be a core of truth to it somewhere, somehow. The Herald cares about his hunts, feasting, his court, and the health of the wood, but not much else. We're living the same lives our parents, and our parents paretns lived, even with psychic powers"
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scorpiachance 10-Sep-20 03:41 PM
"What kinds of rumors?"
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"THat he has mastered all the officially recognized branches of psionic power, and his record in war,and during the fleshshaper crisis are in enough public places to know they aren't lies"
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scorpiachance 10-Sep-20 07:03 PM
"I see. Lord Mazzio is quite astonishing to be quite honest, but we'll save the hearts and minds business for later. Right now I would very much like to go over a route with you so we can do this quick and clean. Do you have a map of the village on hand?"
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"We picked you up from the north, near that cabbage field there. Cabbage, I know. After all this time. Its what we're left with. The Herald normally sleeps in his longhouse, the building at the south side of the square. His retainers occupy the hut next door, and in front of the property. Thankfully they don't keep hunting dogs. If you swing east, and keep to the outskirts, you'll have more buildings blocking you from the town square and being seen by anyone there. It is still a meeting place after all. You'll have to rely on your talents and careful movement, but its the easiest of the two paths
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scorpiachance 12-Sep-20 03:55 AM
(Im gonna try and post tomorrow, i just got home from seeing some friends in town and im pretty worn out)
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(Life comes first. Don’t worry)
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scorpiachance 12-Sep-20 02:11 PM
Jarl accedes to this plan, memorizing the layout of the buildings "I'm not quite fluent on gaiapsionics, what's the risk they detect me as I'm moving through that copse of trees near the easternmost hut the retainers will be occupying?"
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“It is less like radar and more asking questions of your environment. Theyd have to ask the right ones , and the senses of plants and animals can be fooled with slow movements , quiet steps and the right camouflage
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scorpiachance 12-Sep-20 02:50 PM
"In that case I'll get to resting for the Op. When you think the time is right I'll be ready"
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“We will try tomorrow night. The longer you’re here the higher the likelihood of being found before this kicks off. Rest during the day and eat, and we will sneak you through the woods tonight We can try to hide some of your passage through the woods
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scorpiachance 12-Sep-20 10:09 PM
"Sounds alright to me." Jarl begins waiting, passing the time by looking over notes on the other cultures, field stripping his rifle, and figuring out what to say in the event he's caught
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As evening dawns and the sun vanishes behind the trees, there is a knock on the cellar door where you've been hidden for the daylight hours. Your hosts seem very tired, and it is evident that they have been spending energy to keep prying psychic eyes away from the home. "It's time. Grab what you need, and we'll get you through the woods"
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scorpiachance 14-Sep-20 02:05 AM
Jarl leans his rifle against the wall, along with his backpack and follows them into the woods
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You're taken into the woods as sunlight finally fades away entirely. There are bugs chirping in the forest and the shadows of trees grow long on the ground. Some torches begin to light on their own in the village, casting their own jagged shadows into the forest, and around the courtyard. A few of the herd animals are still finding their way in from pasture, and the housecarls' of the Herald laugh heartily in front of their own building as a large cask of ale is brought inside. The heavy door shuts and you hear more men cheering from within. It seems they'll be largely distracted tonight.
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scorpiachance 14-Sep-20 01:24 PM
Jarl picks his way slowly along the eastern fringe of the village, sticking to shadowed areas whenever possible
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(sneak/dex)
14:27
You feel questing probes of a metapsion, sweeping over the forest, but the inquisitive mental pulse passes over you not registering your presence at all ( 3 vs your natural 9)
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scorpiachance 14-Sep-20 02:28 PM
(did i need to roll?)
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(you need to roll a sneak check using the dexterity attribute, yes)
15:45
(but the metapsion couldnt find you he got a 3 vs the 9 you get as nullifier)
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scorpiachance 14-Sep-20 03:46 PM
(alrighty)
15:48
(5)
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the questing metapsionic energy fades away, though the snap of a branch alerts a sleeping guard dog outside the housecarls' meeting building. One of your companions gestures for you and the other to keep moving, and to do so quickly. He will do what he can here to try to silence the creature. As you get moving again, a shaft of yellow light spills out into the dark forest as the door of the building opens, and two soldiers with crossbows look at the dog, and then out at the forest.
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scorpiachance 14-Sep-20 04:23 PM
Jarl follows, keeping pace
16:24
(anything to roll?)
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(I'll let you know if its necessary) The guards see your companion who stayed behind to try to pacify the dog. "What are you doing out there?!" And there is a whip of cord as a warning shot lands in the ground nearby the companion that stayed behind. You can only hope he is able to talk himself out of it as the rest of you continue moving, and you arrive at a portion of fence overlooking the back door of the Herald's manor, 10m from the treeline where you observe. There is no one in the yard, no dogs or other animals, and the ground looks reasonably firm which should help obscure any of your footprints.
16:43
"I'll stay here and walk you back once you're done. Just get the item onto his person and we mght not need to worry about getting caught after that"
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scorpiachance 14-Sep-20 04:47 PM
Jarl nods and takes his knife out of the sheath on his belt and hands it to the contact and whispers "If I get caught in there I'd really rather not have them jump immediately to "assassin", hold onto it for me." He then makes for the fence at a crouch walk
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she nods, thinking this is a sensible move. "Alright, be careful, make your way straight back here when you're done, and we'll get you back through the wood." There is still no sign of the other rebel, but you can hear the guards talking in loud voices, so there is at least some evidence he is still alive
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scorpiachance 14-Sep-20 06:38 PM
(are there any windows facing the path I'm taking to the back door)
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(nothing on thr ground floor. There are on the second floor but there are no lights on behind them, everything's pretty dark)
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scorpiachance 14-Sep-20 07:17 PM
Jarl moves up to the door and gently tries the handle
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It jiggles gently, not locked from the inside
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scorpiachance 14-Sep-20 08:09 PM
Jarl opens the door up a crack just enough to see inside
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Peering into room 1 you can see a guard asleep in a chair in front of the low burning fireplace. The manor is quiet and he is the only one occupying the space. The fire is more embers than actual flame, keeping most of the room in shadow. The wooden door leading out into the wider manor is closed as well, and you cannot see beyond it
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scorpiachance 14-Sep-20 08:45 PM
Jarl walks very carefully behind him trying to make as little noise as possible as he heads over to the door at the end of the room (roll?)
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(i will let you know when a roll is necessary)
22:51
Without opening it, the door is cool, so there is no significant heat source on the other side- likely meaning there is also no light. You also do not hear anyone walking in the hallway, the guards seem to be occupied either with drinking next door, inattentive, or just off shift right now. The only ones alert at the moment are dealing with your friends, and their attempts to explain the midnight walk in the woods you all seem to be on right now. (edited)
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scorpiachance 14-Sep-20 11:07 PM
Jarl repeats the motion from the external door, cracking it open just enough to see if anything or anyone is close to it
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A guard is heading up the stairs , long pole axe held loose over a shoulder. He is facing away from you and his heavy boots scuff the stone steps. He is not paying attention to the floor below, unable to hear the gentle opening of the door.
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scorpiachance 15-Sep-20 03:37 PM
(Do I know which room has the herald in it?)
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(You do not, no, this is one floor, and the stairs go up to another floor as well)
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scorpiachance 15-Sep-20 08:45 PM
(alright time to play a guessing game)
20:47
(so I came through room 1 and am now looking into room 5 right?)
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(That’s right )
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scorpiachance 16-Sep-20 03:58 PM
Jarl moves down the wall to his left as he cautiously enters the room and tries the first door he comes across in a the same manner that he's conducted every other entry in
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Original message was deleted or could not be loaded.
Pinned a message.
17:15
(4 or 3 are the closest. I need specificity)
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scorpiachance 16-Sep-20 05:16 PM
(I went down the wall to my left in post so 3)
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Someone is asleep in the bed here, possibly two someone's. They are snoring heavily, and there is another door that leads to their washroom. There is no candle or light on inside it right now.
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scorpiachance 16-Sep-20 05:24 PM
Jarl closes the door quietly and looks around to make sure the guard at the top is still unalert before going across the room (to 6)
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The handle here does not move when you go to gently press on the lever (sneak/dex to silently pick)
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scorpiachance 17-Sep-20 02:04 AM
(6)
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There is a slight second where the pin moves unexpectedly, but you're able to recover and pry the door open gently. this is an empty bedroom but it seems that some clothing has been left behind, namely some of the guards uniforms and one of the long polearms they favor. The insignia of a guard captain has been sewn onto the sleeves and lapel
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scorpiachance 17-Sep-20 03:46 AM
Jarl sighs inwardly and closes the door quietly, there's only one more door to try on this floor so he sneaks on over to it, and tests the handle
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7 is accessed through this bedroom and hear the soft crackle of a fire in the other room. There is the clink of a glass being set down onto a h ard surface, and the grumble of someone stretching out after being in the same position for a while. The handle jiggles gently, the door unlocked, but closed
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scorpiachance 17-Sep-20 02:34 PM
Jarl decides that this isn't the room he needs to find and goes back out to the main hall resolving to get up the stairs and check there
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The guard who was heading upstairs seems to have done so, and you do not hear anymore booted footprints patrolling the floor above for the moment. They could of course just be standing still. The list of possible hiding places is narrowing down little by little.
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scorpiachance 17-Sep-20 04:42 PM
Jarl goes nearly prone as he climbs the stairs, pausing at the top to scan the upper area
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The guard has either vanished into the throne room to the west, of the warren of kitchens and the feasting hall on the other half of the small refuge here. You hear very loud snoring from the feasting room ahead
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scorpiachance 17-Sep-20 08:52 PM
Jarl moves to check out the feasting room
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Two guards and what looks to be the Herald himself are deep in their cups. The herald is struggling to keep himself above the table , and there is evidence of the stag they hunted being devoured all over the tables
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scorpiachance 18-Sep-20 02:12 AM
(are the guards similarly enebriated)
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(Yes)
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scorpiachance 18-Sep-20 02:12 AM
(cool)
02:13
Jarl walks in like he's supposed to be there "Honoured Herald I am a messenger sent to deliver a gift from one of your many admirers." Jarl bows deferentially
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"Admirers? You ain't one o mine!" he shouts boisterously "Eveenn drunk i know mah people, and you isnt!"
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scorpiachance 18-Sep-20 04:10 PM
"Lord Herald, many people outside of your own have great respect for you. I am not here to argue however." Jarl pulls the stone out of a pocket "As I said I am only here to give you this wondrous item"
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He stands for a moment, not thinking as he reaches out to grasp it from your hand. There is a flash of light, as you're returned to the ship in orbit, and the Herald is transported to the meeting place Lord Mazzio has arranged
16:57
(3xp, 5000 credits)
16:57
(he bombed that save haha)
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scorpiachance 18-Sep-20 04:58 PM
(I see this as an absolute win)
16:58
(will make it a little awkward to get all my stuff back tho) (edited)
17:00
Jarl sighs "I really can't believe that worked"
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You also see that your gear has been returned to the ships locker, it gently crackling with energy as the last of the silvano supplied psionics ends. (sense the need) There is no indication of how the negotiations might be going, and the Herald was your only target for the moment. (we can round up the other two if you want, but now that you're in the game a bit if there's something else of your own you want to do we can)
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scorpiachance 18-Sep-20 05:28 PM
(I think I want to complete Uun first)
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(good stuff!)
17:33
The gear has returned to you, and the locker and armory are stocked with enough of what you might need for further missions. It also sounds like your resistance contacts no longer need to hide themselves, and aside from spending a night in jail for being out past curfew, have not faced any more serious charges
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scorpiachance 18-Sep-20 05:34 PM
(Thats good, I think the next group I wanna go for is the Primal Path)
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scorpiachance 18-Sep-20 05:48 PM
Jarl grabs his gear, taking out his compad to read the notes on the next group to be swayed. The Primal Path
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The Primal Path is similar to the Herald, but where the Herald emphasizes the secrecy and darkness of the forest, the Path represents the hunting animals that exist within. They have their own gaiascopic focuses and watch their realm like wolves patrolling their territory.
20:31
The Path is aggressive, highly skilled at leading war parties, and a fearsome gaiapsion in his own right
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scorpiachance 18-Sep-20 08:47 PM
(whats their reason for opposing Silvano?)
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(Pride, not wanting to be dominated)
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scorpiachance 18-Sep-20 09:48 PM
(Alrighty)
21:49
"Direct a course for the largest settlement of the Primal Path, I'm going to see what I can do openly before attempting covert means, I feel like they'll respect that more anyway"
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(How far out did you want to land? Like 5kish?)
01:07
(or closer)
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scorpiachance 20-Sep-20 01:08 AM
(Like a bit outside, maybe a 1k out)
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You land within easy distance of the village, a wooden walled settlement where the support timbers have been made from the bones of massive land animals. Sinew and wood have been formed into a thick wall used as a barricade, as it’s too thin to allow anyone to stand at the top. They need no watchtowers with their gaiascopic senses. The birds and beasts are their eyes. The ship lands as a party of warriors assembles at the city gates , spears and rifles in hand
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scorpiachance 20-Sep-20 03:48 AM
Jarl walks out rifle slung over his shoulder, and the rest of his gear on his person. walking towards the group but keeping a respectful distance
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The warriors pause 20m from you , close enough to shout. "Your business for being here? You
15:11
are trespassing on the lands of The Primal Path"
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scorpiachance 20-Sep-20 05:34 PM
"I'm here to talk to your leader" Jarl shouts back
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"We have already said no to Lord Silvano. If you've come to discuss an alliance you've come to the wrong place"
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scorpiachance 20-Sep-20 08:07 PM
"I'm well aware. I'm here to discuss a partnership between two groups in strength instead of an alliance of weaklings banding together for some semblance of power. However if that also doesn't interest you than I will leave as I have other important matters to deal with on Uun such as finalizing our similar deal with the Mist Speakers and the Forest Heralds."
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"Hah, an alliance of weaklings indeed. Go then, bring more weaklings together. It won't make a difference"
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scorpiachance 21-Sep-20 04:37 PM
Jarl shrugs, making a pitying face, and then turns around and walks back to the puddle jumper
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(thespeakers are the only ones then, that we have had no contact with at all)
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scorpiachance 21-Sep-20 05:55 PM
(seems like it, I was hoping the bluff would show some cracks in their united front but that didnt pan out as well as I was hoping)
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(Definitely didn't leave the area making yourself a fight on sight kinda person, we can try again later)
18:25
The Mist Speakers engaged with Vukan briefly in the woods, their warriors teleporting and using telepathy to speak with him. The mist seems naturally occurring and is just something they're taking advantage of to hide their settlements and the things they're doing within them.
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scorpiachance 21-Sep-20 06:29 PM
(I'm guessing that the whole rocks in formation isnt really gonna cut it with this group)
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(Which one?)
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scorpiachance 21-Sep-20 06:36 PM
(the mist speakers)
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(Conversation was pretty short, you can send a message to Vukan if you want to get his impression of things)
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scorpiachance 21-Sep-20 10:47 PM
(do I send that in his thread?)
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(or you can tag him here and ask your question, and he will write you back letting you know how his mission went. if you do three of the symbol before and after your message It will look like this`
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scorpiachance 21-Sep-20 10:49 PM
(ah okay)
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scorpiachance 21-Sep-20 11:13 PM
Jarl starts composing a message to @Atticus on board the Puddle Jumper Vukan, I'm heading to the Mist Speakers soon and I'm finding these dossiers a little light on details. Do you think you can send me an account of what went down when you were here? -Jarl
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Telepathic bastards. Read my mind. Said I was lying cause I wasn't a psyker. Told me to piss off. Hard to see down there, but my eyes could get through the mists. Anything else? (edited)
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scorpiachance 21-Sep-20 11:18 PM
That is actually helpful, thank you
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(I'm caught up, just gotta see how you're planning to approach this)
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scorpiachance 22-Sep-20 03:38 AM
(I'm not sure, Ideally i'd just want to talk to them as equals but bc im a null I'm not sure how well that'll go)
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(you don't have to have it on all the time)
04:07
(You can decide to just voluntarily fail a check or let them detect you)
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scorpiachance 22-Sep-20 04:45 AM
(ah gotcha)
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(So once you've got an idea together we'll jump in, but you being a psychic helps a lot)
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scorpiachance 22-Sep-20 05:30 AM
(yeah im gonna think about it over the night)
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(No problem!)
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scorpiachance 22-Sep-20 10:52 PM
after reviewing the files and the first hand information Jarl figures that since he's a psychic the Mist Speakers will at least talk to him about an alliance.
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The Mist Speaker's trademark fog only allows the Free Merchant to land about 5km from where their suspected main settlement is. the mist itself is cold, and clings to your clothing in thick droplets like walking through morning dew. Figures begin to materialize from the gloom, four of them in total and they are humanoid in size and shape. For the moment, they're too far for you to be able to identify them clearly
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scorpiachance 22-Sep-20 11:00 PM
"Uh, howdy?"
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materializing from the fog, you see the four of them. Metapsionic fingers quest to try to reach and scan your mind.
👌 1
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scorpiachance 22-Sep-20 11:12 PM
jarl lets them
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A psionic. Your Lord Mazzio doesn't keep all the power for just himself I see. This is good. Who are you, fellow psion
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scorpiachance 22-Sep-20 11:14 PM
"I am Jarl Rasseter, formerly a Null Soldier, and now an Ambassador of sorts for SCAF"
23:14
"and you are?"
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We are servants of the Speaker of Mist, our names individually mean little. You have come for a reason , representative of SCAF. We would hear it
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scorpiachance 23-Sep-20 05:55 PM
"Ideally, we would like this world to peacefully become part of SCAF. Some of the groups were onboard from the beginning, but the Mist Speakers, Forest Heralds, and Primal Path were not. The Forest Heralds have been convinced peacefully, the Primal Path laughed in my face, and now I'm here to ask you."
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SCAF is persistent, and this time has sent an appropriate representative. Our leader is listening telepathically, and would like to know what we have to gain by joining this group- and surely there is something you want in return (edited)
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scorpiachance 23-Sep-20 06:29 PM
"SCAF is strong, but mostly due to Lord Silvano's abilities, and while that works for right now, It won't should another crisis or war be caused by the UNW. In short having more people within our society is what we want. What the various denizens of Uun get is largely up to them, I was not privy to what the Aspect of Fire gained for his people in regards to their assistance, but I believe the Sinking Tower wished for non-interference with their culture. Of course all the material benefits of being a member state, such as goods, off-planet job opportunities, and psychic discipline training would be available to you as well. Is there anything in particular you would want out of a deal like this?"
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There is a long pause, as the various decision makers of the Mist Speakers discuss things among themselves. Cross disciplinary training, and for Unn to become a center of psychic learning. The Speaker must also remain in charge of his own people
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scorpiachance 23-Sep-20 07:08 PM
"I see no problem with these terms, but if possible, I would like to speak with our ruling body in order to ratify them."
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Return with the offiical terms, and the Speakers will decide
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scorpiachance 23-Sep-20 07:22 PM
"Of course." Jarl returns to the Puddle Jumper to set up a communication link to Bergasa
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scorpiachance 24-Sep-20 12:03 AM
Jarl returns to the mist to talk with the Speakers
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scorpiachance 24-Sep-20 12:19 AM
(I'm just setting it up, I know Vukan hasnt given word yet)
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(all good)
02:40
(Soinds like we have a consensus)
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scorpiachance 24-Sep-20 08:36 AM
(yep)
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The speakers are waiting to see if SCAF has agreed to the deal and after a few days of waiting while messages are sent back and forth, a deal is reached and the speakers accept. All that remains is the primal path once again
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scorpiachance 24-Sep-20 07:37 PM
jarl returns to the shuttle and instructs the pilot to take him to the edge of primal path territory
19:38
(not the village but like as far away from it as possible)
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You make your way to the edge of their lands, where the hunts usually end tand the regular patrols stop The jungle here is thick, and you can see why they do not come here as much"
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scorpiachance 24-Sep-20 08:26 PM
(about how far in do you think I'd need to go to build the rock pile)
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(To build the pile, not far)
00:34
( couple hundred meters )
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scorpiachance 25-Sep-20 12:45 AM
Jarl advances as far as he dares to build the menhir and then retreats a bit back to the outskirts
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Waiting hours, the patrol finally makes its way to the outskirts of the territory, and seeing the strange rock formation decides to dash off back to the settlement to report in rather than investigate it themselves
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scorpiachance 25-Sep-20 07:52 AM
jarl hunts to pass the time, rations only go down smooth the first few days
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That evening there is the sound of clopping hoof beats in the woods and the bobbing of lateens held on crooked canes. The path warriors and their leader in his horned hunting helm arrive. Each of them are massively powerful and well built. Poles are driven into the ground for light and there is some quiet discussion among all of them as to where this might have come from.
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scorpiachance 25-Sep-20 08:13 PM
jarl watches with some amusement while eating whatever he caught
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The Primal Path leader reaches down, before ordering one of his men to grab the object, and he is teleported elsewhere, leaving a stunned group of warriors- and their leader himself behind. They scatter, fanning out into the woods to try to find either their missing man, or the person responsible
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scorpiachance 25-Sep-20 08:33 PM
"Well uh.....hmmm. Weird." Jarl goes back to his food
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Youre about to finish your meal when an arrow lands near your leg, fired from a Primal Path scout that has found you. Not choosing to run when they began fanning out looking for who was responsible, it was only a matter of time
20:46
"Over here! One of the SCAF agents is hiding!'
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scorpiachance 25-Sep-20 09:17 PM
"I'm not hiding you idiot, I'm eating."
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"Come out, hands away from your weapons. "
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scorpiachance 25-Sep-20 09:33 PM
Jarl complies but keeps eating speaking through mouthfuls "So uh what do you want exactly"
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"Its interesting that a strange carin appeared, one of our men was lost, and suddenly there are SCAF agents just decided to have dinner in the woods near our settlement. You're being taken in, and you can explain the situation to our leader"
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scorpiachance 25-Sep-20 09:37 PM
"I mean, okay. You mind grabbing my rifle, I'd rather it not get rusty sitting out here, and I'm gonna finish my food while we walk."
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one of them does so, making a show of ejecting the ammunition source and clearing the weapon safely. You're brought into the large settlement and directly into a hunting lodge where the massive skeletons of possible one of each of the planet's great beasts are either directly worked into the construction, mounted on the wall, or made into some of the furnishing here for either light, lounging, or feasting. It looks like almost nothing has gone to waste from these hunts. The Primal Path is a massive and imposing warrior, his collection of hunting weapons arranged on racks around his large chair, where his feet are inclined on a throne rest. He sets a mug of frosty ale down on a small tray, waving away the cup bearer attending him.
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scorpiachance 25-Sep-20 11:06 PM
"So I'm sure you realize it wasn't me who spirited your man away by now."
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"You? No, not you, but the man you work for. And you've come creeping around my village before, so right now you're the only one I can talk to. Your Lord Mazzio is persistent, but he doesn't have anything to offer us worth giving up our independence- even if you've managed to convince the whole rest of the planet"
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scorpiachance 26-Sep-20 02:18 AM
"We dont want your independence, the Mist Speakers and Sunken Tower both requested free reign to govern themselves and that was granted. What we want is to unify Uun under the SCAF, to prevent sovereign colonies from being forced into the corrupt UNW. You can remain as isolationist as you want, you have my word and the word of SCAF. As for your man I can get him back whenever you want given access to a transceiver or my compad."
02:19
"assuming he hasn't already been sent back and is just slow"
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They seem unequipped to answer the question on if he is back or not. "Either way it seems the answer to our missing warrior comes from you. To not want us to join someone else, it must mean we have something you want-or else you wouldnt bother. So tell me what it is. What wealth or value are we sitting on?"
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scorpiachance 26-Sep-20 04:28 AM
Jarl seems confused for a second "You're asking why we wouldn't want a group that is asympathetic at best to the ideals we strive for to fester in anger and annoyance as every one of their former competitors gets a new prosperity from their perceived tyrants? Unity is what we want from Uun, stability in short. But, if you can tell me that that's not how you would see it, and after a few years of watching the rest of the planet prosper without you, that you wouldn't snap at the chance to destabilize the planet if some UNW lap dog sneaks in and hands you the means, Then we'll just leave you alone in your lands. Jarl shrugs at the last sentence "But I mean, if it were me, I'd want some of that prosperity, and having seen first hand what the UNW's lapdogs do to smaller groups..." Jarl trails off, grimacing a bit as he remembers the destruction of the previous group he was in before he joined up with SCAF
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"And you can elaborate on this? What happened to you and your original people then? and how did you end up with SCAF?"
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scorpiachance 26-Sep-20 05:13 AM
"The last group I was with was a breakaway faction of sunblade users, its uh kinda like a weapon that uses shaped light from what I understand, I myself wasn't a member of the brotherhood proper but an agent doing the odd jobs here and there. We wanted to restore our former Empire to its former grand state. However upstarts like the UNW appeared in our former homes acting like they owned it. Our leader lost it a bit I'll admit but at the time it was all for the revival of the Empire. Eventually they found out where we were and wiped us out save a few ships that scattered out and will likely never be seen again and a few who recognized that most of the problem was self created and ran for it. SCAF picked those few up, keeping us from the groups that comprise the UNW who were, and still are, out for our blood. It was a dangerous choice for them that wouldn't necessarily have any benefit for them but they did it anyway. SCAF is, as far as I know, the only major group in this sector that wants the disparate colonies to be allowed to determine their own way, and is willing to protect them to maintain that self-determination. We are not slaves to SCAF, we are members. If I can't sway you, there will be no more after me sent and you'll just be left alone which is better than I can say for most other major groups in this sector. Jarl stops, drooping slightly, as he isn't really a fan of talking about Brotherhood things.
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“I see. We determine our own way already but as you’ve said the rest of the planet is now United , leaving us as the man out. Sort of like your SCAF and the galaxy at large it seems, and we wouldn’t want that”
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scorpiachance 26-Sep-20 05:45 AM
"Honestly, I'm glad you changed your mind. Is there anything you'd like to specify to SCAF for joining in unification?"
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"We would like our hunts not to be interfered with, and I would hope that my people can continue to make local decisions themselves. Aside from that, I really want SCAF to consider any aggressive actions they might take, because it is going to be the people of Unn, Safa, and their frontier worlds being drafted to do most of the fighting. Not natives of Bergasa, though I suppose no one can truly claim to be a native of that planet, eh?"
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scorpiachance 26-Sep-20 02:52 PM
"While it is true that there has been some friction as of late, we have no wish to drag any of the colonies in the area into a war regardless of who's borders they may fall under currently."
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This seems to be in agreement with him. He stands up, removes a hunting glove, and offers his hand to shake
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scorpiachance 26-Sep-20 03:01 PM
Jarl does the same, grabbing the Primal Paths hand
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The pact is sealed, and the flags of the Sovereign Colonies will be flown in every settlement on planet tonight. (6xp, 10,000 credits)
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scorpiachance 26-Sep-20 03:05 PM
(Nice)
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scorpiachance 26-Sep-20 10:45 PM
Jarl returns to the puddle jumper after retrieving his rifle, sending a message to Bergasa in order to have the wayward primal returned to his people.
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(That'll get handled in the background, but everything here we set out to do is done)
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scorpiachance 27-Sep-20 01:34 AM
(ok)
01:35
Jarl takes the Puddle Jumper back to Bergasa
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Bergasa is preparing for the final stages of clearing up the Minks and agents have deployed to handle the fight directly by time you return. SCAF is in a state of overall calm for the moment, consolidating their gains and ensuring things around them are peaceful
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scorpiachance 27-Sep-20 05:07 PM
jarl figures exploration might be a fun endeavor now that Uun is unified (would I be able to get to Arkilai in one of the puddle jumpers or would I need a better ship?)
17:08
(If not would Iolueth work?)
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scorpiachance 27-Sep-20 06:27 PM
(I should also level up now I guess) (edited)
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Karre Mondragon(Timothy) 27-Sep-20 06:31 PM
(Puddlejumpers have 3 hex range and can make 3 jumps before refueling.)
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scorpiachance 27-Sep-20 06:33 PM
(so would I be able to resupply on Balquis in terms of fuel?) (edited)
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Karre Mondragon(Timothy) 27-Sep-20 06:35 PM
(Only places with refueling capabilities are Bergasa and Actaia for the moment)
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scorpiachance 27-Sep-20 06:35 PM
(gotcha)
18:36
(so I could get to Arkilai, but it would be a one way trip)
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Karre Mondragon(Timothy) 27-Sep-20 06:37 PM
(You can get to Arkilai One from Bergasa in a single jump)
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scorpiachance 27-Sep-20 06:38 PM
(ohhh so the full range on it one way is 9 hexes)
18:39
He picks Arkilai 1 and begins making preparations to head out there
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(if you've leveled lets get that settled before we jump into a mission)
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scorpiachance 27-Sep-20 07:12 PM
(alright, how do I do that)
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(How do you level up?)
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scorpiachance 27-Sep-20 09:07 PM
(yeah I know theres a specific way to do it)
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(Page 56 of the core rule book)
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scorpiachance 27-Sep-20 09:18 PM
( i meant the uh format in this server for it)
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(I saw they got to you in the other chat so, yeah its in there, i wasnt clear on what you needed )
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scorpiachance 27-Sep-20 09:44 PM
(its all good lol)
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scorpiachance 27-Sep-20 11:13 PM
(did it register my health roll, bc its not showing it)
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(It did not no)
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scorpiachance 27-Sep-20 11:33 PM
**Level Up** Level: 2 Focus: Starfarer Focus (1) Old HP: 7 HP Roll: 10 New HP: 10 New Skills: Nullifier (1)+Fade as free technique Pilot (0) Talk (0) Current AB: 1 (everything look fine?) (edited)
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(Alright so we bumped 3 skills to 0 between nullifier, pilot, and talk?)
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scorpiachance 28-Sep-20 02:47 AM
(Yeah since my new focus gives pilot for free)
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)alright wwrsome@
03:46
(I’ll update with your downtime and what’s going on at arikali in the morning
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Eisheru | Reza [Jack] 28-Sep-20 04:58 AM
(it would take you to pilot 1 since foci after character creation give you three SP in that skill towards leveling it up. So it would go from Pilot 1->1) (edited)
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No Biosphere, Molten Thick Atmosphere TL 0 No Inhabitants Arikal One is a super-dense planet, alone in its local system. The planet is coated in a thick atmosphere of methane, phosphoric gasses, and other corrosive agents that make a direct landing almost impossible. The surface of the planet is boiling metal, constantly in flux as congealed continents rise and fall out of the giant cauldron of Arikali One. Identifying a single dominant alloy is impossible, as metals of all sorts have swirled together in this natural melting pot. Alloys not found elsewhere could possibly exist under the corrosive gas blanket that surrounds the world but highly specialized craft would be needed to even begin an attempt.
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scorpiachance 28-Sep-20 10:02 PM
Jarl marks the site as one of possible mineral, and exotic gas wealth and begins plotting a course for Ioleuth (edited)
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(Seen, takes me a hot minute to generate some stuff, since once its placed its here forever)
05:02
Unstable Biosphere Thick Atmosphere TL 4 Tens of Thousands of Inhabitants A community of mutant natives lives on this world, adapted over several dozen generations since the First Wave of exploration to handle the hellish conditions on this world. Large clouds of normally toxic gasses cover deserts of bone powder. Geological surveys show that Ioleuth appears to be a world where dozens of cyclical extinction events have happened over the long eons of the planet's life.
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scorpiachance 29-Sep-20 06:15 AM
(sounds fun, do I have some sort of rebreather/oxygen source that i can carry around on this planet?)
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(The ships locker would have an atmofilter
12:53
(Or a vac suit would work as well which theyd also have)
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scorpiachance 29-Sep-20 01:52 PM
(I'll grab one of those then)
13:54
Jarl scans the surface for a decent sized settlement
16:19
(thanks for being patient)
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scorpiachance 29-Sep-20 04:43 PM
jarl indicates to the pilot the middle settlement before attaching his atmofilter and waiting for the jumper to set down (ye no worries)
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Mistbourne is a small town by conventional standards but the largest on planet. 15,000 people work, live, fight, and love here, trying to make whatever life they can on this irradiated shell of a planet. The ground and plants are dead, dying, or desiccated as far as you can look in any direction.
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scorpiachance 30-Sep-20 01:28 AM
Jarl starts walking into town, thinking about how anything could possibly be living here. Let alone humanity, even with a few generations worth of radiation and genetic drift. He is paying extremely close attention to anyone in or out of the town
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The inhabitants are not wearing masks but habe adapted a hunched posture and touch leathery skin so the mist has nothing to cling to. Slits in the neck take the place of a conventional nose and their eyes water heavily with a protective film
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scorpiachance 30-Sep-20 03:27 AM
(an entire planet populated by abe sapiens, amazing)
03:28
Jarl walks up to one "Howdy"
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The creature backs away with a start, half jumping in surprise to see you there. It's water bucket tips over, and it falls onto its back as it slips in the clatter of tools it is carrying
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scorpiachance 30-Sep-20 09:59 PM
"ah hell" jarl squats down to pick up some of the tools, trying to hand them to the creature
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Looking at you with rheumy, surprised eyes, the creature reaches a semi gnarled hand out to take them. You cannot tell if the sounds coming out of it are an over excited jumble of words, or something that has turned into the actual language of these people
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scorpiachance 30-Sep-20 10:55 PM
"Can you understand me? I'm an explorer looking for lost colonies."
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The creature tries to say something in return but you’re unable to make sense of its muttering
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scorpiachance 01-Oct-20 02:46 AM
"Hmm, I can't understand you. Lets just do this for yes, and this for no. Alright?" jarl mimes nodding, and shaking his head
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The creature nods once for yes, stating he understands
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scorpiachance 01-Oct-20 04:21 AM
"Alright, do you have a leader or some sort of governing body that I can talk to? and if yes, can you take me there?"
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He shakes his head no to the first question and remains silent for the second
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scorpiachance 01-Oct-20 04:23 AM
"Okay." Jarl rummages around in his pack and pulls out his compad, pulling up an image of english letters and old symbols associated with colony expansion from before the Scream "Do you recognize any of these symbols?"
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It shakes its head no, it does not recognize them, but it begins scratching some of its own in the dirt. They are perversions of the characters you are being shown, but you see a few commonalities here- enough to realize they come from a common root language
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scorpiachance 01-Oct-20 05:13 AM
"Interesting, written word has degenerated over time but you can still understand me. I'm going to write the a few words and then say them, do you mind writing the word in your language next to it?"
05:14
(I dont actually expect you to make them their own language I just want a baseline so I can communicate in more than yes's and no's)
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(It would be limited very broken communication. They do have their own language )
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scorpiachance 02-Oct-20 01:54 AM
Jarl draws and says the words danger, psychic, town, and people
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He is able to draw a word for danger , town and people. He shrugs at psychic.
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scorpiachance 02-Oct-20 02:06 AM
"So no psychics then, thats kinda interesting." Jarl tries Shaman instead
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It has a word for shaman and the glyph is a complicated one to draw. He spends a few minutes on it
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scorpiachance 02-Oct-20 02:11 AM
"Can you take me to your shaman?"
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The creature shakes its head no, eyes wide with fear
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scorpiachance 02-Oct-20 03:29 AM
"The shaman is scary huh. I won't ask you to take me to them, but can you tell me where they are?"
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It circles the word for village that you asked it to sketch out into the sand earlier
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scorpiachance 02-Oct-20 04:14 AM
"Well yeah, I figured. Biggest building here?"
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He nods his head hes
04:19
Yes
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scorpiachance 02-Oct-20 04:28 AM
Jarl thanks the mutant by handing him a ration pack and telling him its food, before walking off to the largest building in the village
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Leaving the work gang behind you come to the edge of the village where it seems most of the trash has been thrown into a very very large hole. The settlement has a definite boundary of low stones but they’re haphazardly arranged and irregularly spaced from one another. Ruins of a few buildings outside the circle mark where other occupants once claimed the land. Ahead the dark buildings of town are only accented by lights in the windows, from lamps and candles rather than any kind of modern power sources
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scorpiachance 02-Oct-20 04:34 AM
Kinda spooky, Jarl thinks
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There are hundreds more of the creatures working and going about some sort of shambolic form of life here, and the largest building is near the back of town- a dark three flooded mostly square structure
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scorpiachance 02-Oct-20 04:55 AM
Jarl make a beeline for the structure
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A quartet of guards standing near the front of the building are armed with short spears and shields made from rough hewn planks. They move to bar entry to the building and you’re greeted with a thicket of lowered crude iron points
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scorpiachance 02-Oct-20 06:12 AM
Jarl raises his arms over his head "I don't want any trouble, I just want to see the Shaman"
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They keep their weapons lowered, and from inside you hear the sounds of feet on wooden stairs, pounding gently up them to likely get whom you wish to speak. Several long minutes pass before the gentle plod of a much slower set of footprints comes down the stairs. A gnarled looking creature with grey hair, blind milky eyes, and rotting peg teeth is helped down to the outside, and the guards respectfully move aside, though remain close to protect their spiritual leader
15:08
You feel the gentle probe of telepathy at the corners of your mind, but your natural nullification talents rebuff the unconsented mental touch
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scorpiachance 03-Oct-20 12:06 AM
Jarl quickly lowers the nullification
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This is better. We can speak now. Thank you. Who are you?
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scorpiachance 03-Oct-20 02:52 AM
"I'm an explorer, from space. I've been looking for old human colonies. When we scanned from orbit we realized there was one here once, and I came down to make contact and see if there was any help I could render."
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Help? You have help for a world and people that are dying?
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scorpiachance 03-Oct-20 05:39 AM
"Actually, yes. As I said I came from a different world, and, if you'd like, you can all come with me there. It has no poison atmosphere and plentiful food. Although it may take awhile to get all the people off this planet I'm confident it can be done."
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what would be expected of us for leaving? And where would we go?
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scorpiachance 04-Oct-20 01:48 AM
"One of our worlds is consuming a good deal of our leaders time as he has to oversee all the automated factories there, having someone else to oversee these factories would free him up to work on state activities."
01:48
"The planets name is Actaia."
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“And this world, we will not fight to breathe the air?”
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scorpiachance 05-Oct-20 01:14 AM
"I would hope not, but we should probably check first using a rebreather"
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scorpiachance 05-Oct-20 01:42 AM
Jarls compad beeps with a priority alert "Just a moment, I have to take this"
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You sense the creature take a step back from you and retreat from your mind to allow you privacy
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scorpiachance 05-Oct-20 02:01 AM
Jarl takes a few moments to write out a response and then sends it "Sorry about that, we should try and see if breathing terran standard air is something you can still do just in case the atmosphere here has changed things too much" (edited)
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*is there a place we can go to do this? We think the entire planet may be like this now but we do not know. We have no contact with anyone else *
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scorpiachance 05-Oct-20 03:09 AM
"My ship is pressurized, and has atmofilters as standard like the one I'm wearing. Due to your gill-like adaptation, we may need to go with having a volunteer stand in the airlock while it cycles in fresh air to test it. Otherwise my people may need to create some kind of specialized filter." (edited)
03:43
And you would allow us to try that, there?
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scorpiachance 05-Oct-20 04:20 AM
"Yes, I don't feel like its fair to leave humanity stranded on a world like this. I do want to stress that I am not a scientist and this test could be dangerous. Your bodies may have adapted to only breathe this kind of atmosphere which would require the use of specialized filters to live on Actaia." (edited)
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(Sil has concert of minds there on 24/7, so they'd be able to communicate telepathically with anyone regardless of language)
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scorpiachance 05-Oct-20 04:36 AM
(ah okay)
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(Points for thinking about it, in this case we don't have to worry about it, probably the only place they can go aside from Bergasa where its not a hurdle)
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scorpiachance 05-Oct-20 04:54 AM
(tbh im kinda sad gene editing is a no go in this setting, I feel bad for the black lagoon people)
05:00
"Also, and I want to be very clear that this is a hypothetical. We could attempt to stabilize and revert your genome back to baseline humanity if that is something you and your people would like. There is another world my government has been in talks with that specialize in genetic therapy"
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To once again reach our true form...it feels like myth now, some of the youngers even think that the humans we came from were gods, not us in better days
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scorpiachance 06-Oct-20 01:21 AM
"Not a myth, I'm proof."
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Indeed, you are. We would try the air in your ship then if you would allow it. If this reacts poorly with our bodies, it makes the rest of what you want to do pointless
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scorpiachance 06-Oct-20 03:08 AM
"Like I said, we could create a type of rebreather or perhaps a suit in the meantime to allow you to live while the gene therapy is worked on, but yes we should attempt to see if your physiology is compatible with terran standard"
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The shaman nods, but has nothing else to say as they wait to be led back to see what happens
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scorpiachance 06-Oct-20 03:28 AM
Jarl leads them back to his ship, notifying the crew with what they plan to do and waits for a volunteer as he steps into the airlock to wait
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The shaman is first, unwilling to make any of the others do something she is unwilling to do herself. The pressure equalizes, and the creature coughs violently, expelling a wretched glopped of purple black sludge onto the deck has her lungs clear, and she takes her first gasp of clean air in her entire very long life . A few breaths have her coughing again, her lungs not used to the air mix. they'll need to be gradually introduced from the looks of it
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scorpiachance 06-Oct-20 05:35 AM
"Well on the bright side, we wont need to build rebreathers or suits. Seems like there will be a bit of an acclimatization period but otherwise you all should be fine"
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This, is good. The people of this world will join you. My settlement will, at least. You would have to speak with others and convince them your own way, I would imagine
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scorpiachance 07-Oct-20 12:31 AM
"Are they all led by telepaths?"
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I do not know. We have no contact with them, but if youll have me I can translate for you
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scorpiachance 07-Oct-20 12:32 AM
"I have no problem with that"
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scorpiachance 07-Oct-20 02:10 PM
"Where do you suppose we should start?"
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first, we should begin moving my tribe as much as we are able, I do not know what you can carry. I would like to settle them in, and be able to mentally show the other chieftains that what you promise is true
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scorpiachance 07-Oct-20 03:08 PM
(Can we take the entire village on a single puddlejumper?)
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(No, you'd need the colossus or several trips with an inuit, the meetig chat is probably the best way to figure out how to extract them)
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scorpiachance 08-Oct-20 02:33 PM
"the word is that, we should try and get as many people who want off the planet as we can. We only have one vessel large enough to move people effectively at the moment and its also our prime defensive ship as well. It could be a long time as to when we can do a return trip. I think we should go talk to the other villages at least to see."
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(As is, its already going to take a couple trips for the Colossus to move the whole planet, since theres tens of thousands of people here)
15:25
(but if you pick another spot we can go see whats up with the people there)
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scorpiachance 09-Oct-20 07:16 AM
Jarl turns to the shaman a map of the area on his compad What do you know about this area?" Jarl points at the settlement marked "Rezious"
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"Little. No longer come across the waters on their trading boats. It has been ten seasons since one from there was here"
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scorpiachance 12-Oct-20 11:49 AM
"Seems as good an area to start. You still willing to come along?"
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I am. I promised I would translate for you, and I will see the duty done
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scorpiachance 12-Oct-20 03:13 PM
"We should probably get a move on then." Jarl steps through the airlock, motioning for the shaman to follow. He also gives the pilot the new coordinates
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Rezious is a sad looking settlement when seen from the air. The windmills here are smog choked ruins, and the farming fields show other abhumans similar in build to the shaman picking wretched crops out of the ground- the blackening husks must be disgusting to eat, and likely provide almost no nutrition. It seems like hard work tilling the badlands soil to try to get it to produce anything of value
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scorpiachance 13-Oct-20 08:06 AM
Jarl keeps an eye out for the boats they had
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The boats have been drawn up onto the shore, and some of them look to have been broken down for housing material. Others are missing entirely from their cradles- probably further cannibalized into other dwellings, or anytihng else the inhabitants needed wood or metals for
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scorpiachance 13-Oct-20 02:43 PM
"Kinda weird to stop trading if they still have boats."
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(they've been broken down and used for other things)
14:51
(didnt explain it well but there is active ship-breaking work happening )
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scorpiachance 13-Oct-20 03:35 PM
(hmm thats still weird, if they stopped trading ten cycles ago which I'm guessing is close to like ten years its kinda strange they'd still have active ship breaking, especially if the food they grow is not very nutritious looking as you said. Idk maybe its just mental gymnastics)
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(From just a look, you're right, it is weird, but that's sort of the limit of what I cna give out just from a visual inspection of the place)
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scorpiachance 13-Oct-20 03:54 PM
(ah gotcha)
15:55
Jarl tells the pilot to set us down
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The pilot sets down aboout 500m from the city, giving you a comfortable amount of room to disengage if in his own words "things get weird" The ramp opens, and you, along with the twisted Shaman emerge, she holds onto an arm if you'd allow for balance, as her old limbs have trouble navigating the sharp angle of the ramp
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scorpiachance 13-Oct-20 05:20 PM
jarl offers his arm as the pair descends the ramp
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Moving down the ramp, the natives are beginning to assemble on the beach - noticing the ship coming down and the noise of it has taken them from the focus of their labors, and they likewise seem eager to know what is happening
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scorpiachance 13-Oct-20 06:53 PM
Jarl finds a good place to stand and wait while the natives gather "Howdy folks."
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The mutants pause their labors, and one of them steps forward, the largest and bulkiest of them which is not saying much. It also has no eyes
21:20
you feel a cold creep in your mind as another voice is added to the telepathic union
21:20
Outsiders and your flying boat. You have come a long way to speak with us. What do you want?
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scorpiachance 14-Oct-20 09:23 PM
"I wanted to know if your people would like to leave this world and live on a new one, with clean air, and much better food."
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Just like this you offer us a place to go? What arrangements have been made there? and what fate awaits my people?
22:21
behind him, ship breaking work continues at a fevered pace
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scorpiachance 14-Oct-20 10:46 PM
"We have a shortage of manpower on one of our worlds, essentially the work is to oversee the automated factories there. The fate awaiting your people is life on a world actually meant for humans to live on, this place is poison to you. This is the way out."
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This way out, why us. Why offer it? Your worlds simply need the labor to function?
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scorpiachance 14-Oct-20 11:09 PM
"Honestly, the jobs are a way to sell it to my superiors. I just don't want to see humans suffering on a literal poison world. The jobs themselves are administrative mostly from what I understand. The factories themselves are automated, they just require human input and oversight to make sure everything runs smoothly."
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And you would have us do this. We will agree, if you can remove us from this world soon
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scorpiachance 15-Oct-20 04:07 AM
"Of course, we need to meet with the rest of the people first in order to make sure everyone who wants to leave can do so"
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We will await your return and will keep breaking our ships down in the meantime (edited)
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"where to now?" the priestess asks, looking up at the sky, a thin trail of blood leaking from near her right eye
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scorpiachance 17-Oct-20 12:29 AM
"Only two more stops. Another settlement to the northwest, and then some ruins I saw on my way down through the atmosphere. Any objections?"
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The priestess has none, and finds her way back aboard the ship, laboring heavily to breathe but not as much once she gets aboard and is able to get the purified air into her body
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scorpiachance 17-Oct-20 04:00 AM
"Perhaps you should sit this one out, it seems going from the clean air of the ship to the atmosphere out there is causing a bit of strain on your body."
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"You'll have no one to translate for you if I don't" she says "If we do this quickly , I will be fine, and we will wait for your evacuation ship to arrive.
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scorpiachance 18-Oct-20 08:11 PM
"alright then." Jarl goes to show the next area to the pilot (edited)
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(Which of the two? Just so I know what to describe)
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scorpiachance 19-Oct-20 01:18 AM
(ah my bad, the uh last inhabitated zone)
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Mistbourne is the last zone you have not explored. It is a large settlement and looks to comprise the most dense concentration of natives, and has the most advanced of the buildings. They are primitive in nature, but the construction methods here show the structures to be sturdier than those in other villages
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scorpiachance 20-Oct-20 02:39 PM
jarl follows the same approach as usual, land just outside, and have a nice walk in.
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The ship comes down and near this major population center, it is not long before you encounter sentries on the road. Three of them armed with rifles peer down at you from atop a nearby hill , overwatching the road
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scorpiachance 20-Oct-20 03:55 PM
jarl waves at them
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One of them raises a rifle, to sight down the barrel, though makes no further move, as you have not done anything else. I cannot get through to them. Their minds are walled
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scorpiachance 20-Oct-20 05:47 PM
jarl lowers his hand slowly "well thats not great."
17:48
Jarl shrugs his rifle off his shoulder letting it fall to the ground, then raises both hands and starts walking towards the guards
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A warning shot hits the ground a meter from your feet. The shooter missed on purpose.
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scorpiachance 20-Oct-20 06:03 PM
jarl turns around, recovering his rifle and heads back to the shaman "I don't think they're gonna let us in, let alone talk to us. For now, lets go check out the abandoned settlement and I'll try and think up a way to get us in there."
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There is a path through the mountains and you may be able to sneak down from the cliffs, but have you thought about what you're going to do while inside? the priestess pulses to you over your mental connection (edited)
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scorpiachance 20-Oct-20 07:59 PM
"I'm pretty good at disappearing, sneaking around in there shouldn't be too hard. I've been wondering, are there roving bands of criminals that menace your people?" (edited)
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There are not, it is very hard to get anyplace rapidly, and we are very poor as a people. There is nothing worth stealing
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scorpiachance 20-Oct-20 08:23 PM
"Tell that to them, only thing you need guns for are to defend or attack, if nobodies attacking that means they're defending something"
20:26
"Honestly a lot of things aren't adding up. I'm hoping there might be a few answers in the abandoned settlement."
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she nods, and the vessel once again heads skyward- making a direct course of the former settlement. (Didyou want to land in it, or near it?)
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scorpiachance 20-Oct-20 11:44 PM
(sorry I've been cleaning my keyboard, I wanted to land near it)
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Landing a ten minute walk outside the abandoned settlement, the ship sets down into dark woods where the trees are open wide enough to let the ship come down without breaking anything (edited)
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scorpiachance 22-Oct-20 04:52 PM
Jarl steps out of the puddle jumper, rifle held across his chest "About how long has this place been abandoned?" he directs the question to the shaman
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Four years, almost Four years and One half now. Ever since the Star Tide swept the planet. The shaman here was in the middle of a trance, their mind wide open to the sea beyond. It swept her, and the villagers away
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scorpiachance 22-Oct-20 07:51 PM
(is this abandoned settlement closer in size to the one that shot at me or the shamans ?)
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About the size of the one that shot at you)
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scorpiachance 22-Oct-20 09:34 PM
(alrighty)
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scorpiachance 22-Oct-20 09:42 PM
Jarl starts walking around, looking for large or important structures, while still staying alert
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There is something resembling a church, the town hall, and something that was either a primitive tool shop, or factory. Everything else seems to be dwellings or abandoned farms
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scorpiachance 24-Oct-20 03:26 PM
Jarl walks towards and into the church
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(we'll pause for now since the group mission is going on, but we'll come back when its over)
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scorpiachance 25-Oct-20 02:31 AM
(thats fine)
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(and then we're back here for whatever you want to do next)
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scorpiachance 16-Nov-20 02:42 AM
(I guess whatever is waiting for me in the church)
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(ah right)
02:44
The main doors to the building are closed. some sort of chain rattles inside, and seems if not locked, at least tightly wound together
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scorpiachance 16-Nov-20 02:45 AM
Jarl stalks around the sides of the church looking for an alternate way of ingress
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There are windows a bit off the ground that you;'ll need a bit of a boost to get into , but the glass is gone, and nothing should block your way once you lift yourself up into the sill
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scorpiachance 16-Nov-20 11:52 PM
(Is there anything in the immediate area i can drag over or will i need to use my mystic friend)
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(There would be scrap you can drag or making an exert/dex to get up there ) (edited)
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scorpiachance 17-Nov-20 12:14 PM
(i'll try the dex check first)
12:16
(6)
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You almost get to the ledge, before losing your footing and sliding down the slick stonework to the ground
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scorpiachance 18-Nov-20 10:56 AM
jarl sighs and starts dragging debris over to serve as a makeshift stair
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You're able to concoct something up, after a few moments of work and scale the junk pile to the windowsill. There are bodies inside, several of them in the pews and around the altar, though they have the mark of being here for some time. From the window you're too far away to see how they've died.
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scorpiachance 18-Nov-20 02:38 PM
Jarl clambers down and rejoins the shaman "Do you know why this place was abandoned?"
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"A calamity. The day of calamity, many fled to their holy places , thinking it would protect them"
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scorpiachance 19-Nov-20 05:39 AM
"Is there any more information? If it was some sort of plague I'd like to know before I enter any of these structures"
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“The scream as you call it. A metaspace sickness. Not a physical one. It has been four years and nearly more. Gone now, it is”
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scorpiachance 19-Nov-20 02:27 PM
Jarl nods and goes back to clamber into the church
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The building is quiet and covered in the dust of years. The books are likewise beginning to rot in the pews and most of the stained glass has been shattered. Looters have left the building alone and you can see gold candlesticks and a few other holy objects such as a bowl, some sort of ratty cloth towel and a few empty vials on a table facing the congregation. It’s not clear what faith this might have been
16:04
(We do know they were human once before this)
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scorpiachance 20-Nov-20 12:21 PM
(are there any adjoining rooms, annexes, offices?)
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There is a small rectory at the back of the building behind the makeshift altar. It is closed
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scorpiachance 20-Nov-20 01:58 PM
jarl picks his way through towards the rectory
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The door is jammed when you go to try to open it. There is a bit of give but the frame is damaged
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scorpiachance 20-Nov-20 02:03 PM
jarl unslings the rifle, and prepares to breakdown the door (anything to roll?)
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(Fix/int )
14:07
(Or exert/str if you’re just going to try to smash it)
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scorpiachance 20-Nov-20 02:10 PM
(8/int)
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You’re able to apply some direct pressure to a weak part of the door and smash through tot the annex where some clergy skeletons are lying in test. A few of them hold holy books
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scorpiachance 21-Nov-20 10:18 AM
Jarl moves forward, making to flip through one of the books
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Some of the pages crumble away but a prayer tome reveals this to be something of a reverent volume dedicated to a psionic hero of the Black sun conflict. Not enough of the document remains to determine why this figure was given a church, or who they even were
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scorpiachance 22-Nov-20 03:03 PM
Jarl sets the book down, and looks around for any remnant iconography, and failing that, Black Sun iconography
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There is a small signet ring on one of the bodies with the black sunburst on it, but the figure being venerated here did not have its own icon
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scorpiachance 22-Nov-20 10:46 PM
jarl takes the signet ring off the body carefully, doing his best not to overly disturb the remains before examining the ring closer'
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the crest of the black sun is on it, as you noticed a moment ago, and it seems to have a band of plated silver.
15:26
Some polish and maybe some attention by a craftsman like Hagen can bring it to its former luster
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scorpiachance 24-Nov-20 01:00 PM
Jarl pockets the ring, but doesn't put it on, and takes the religious text he examined earlier as well. Having checked everything in the church he exits and begins walking towards the town hall
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Town hall has cans on strings hanging in front of the door, and windows. They clank gently in the breeze and can be heard even from a distance. There are nolights on or obvious signs of habitation aside from the impromptu security system
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scorpiachance 24-Nov-20 11:19 PM
Jarl moves to the door, ducking under the can lines
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scorpiachance 27-Nov-20 01:26 PM
Jarl takes his knife out and examines the can line for anything attached to it besides the cans
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There is nothing attached to the line aside from the cans. They were tied to exposed nails in the overhang or some of the overhang boards themselves. The door doesn’t have a lock on it but the doors are closed
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scorpiachance 27-Nov-20 02:05 PM
Jarl takes the line down with his knife, keeping the line taut to make as little noise as possible before gently dropping the slack to the ground. He barely cracks the door looking for tripwires.
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There isn’t anything outside the door, but you’d need to open it to check within. (You won’t trigger anything since you’re looking for it, doesn’t translate well over this medium)
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scorpiachance 28-Nov-20 11:18 PM
(fair)
23:18
Jarl opens the door, scanning the inside of the structure
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There is a staircase going up to the second level. A conference room and two large offices make up this floor and none of them have the low tech security measures in place that the outside did
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scorpiachance 29-Nov-20 03:00 AM
Jarl searches the offices
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The first has no security measures in place. A smashed computer occupies a desk and a file cabinet is bolted to the floor and wall. They’re marked with categories of the alphabet such as A-H and so on.
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scorpiachance 29-Nov-20 06:45 PM
Jarl cracks open the computer tower, scavenging the hard drive if possible before rummaging through the files for anything related to the Remnant, Black Sun, or manufacturing capabilities
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The Remnant was never this far south, and the Black Sun had some fleeting contact with this world. There is one data file that is too encoded to be read from here, but it has all the signifiers of a black sun contact
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scorpiachance 30-Nov-20 01:23 AM
Jarl grabs it, placing it into his backpack and then moves to the other office
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The office here also has no mechanical security in place, and the computer here is in far worse condition than the other. The file box here has been set on fire, though only the outside of the metal is scorched
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scorpiachance 30-Nov-20 04:17 AM
Jarl tries to open the burnt up file box, hoping that they failed to damage the files inside
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(Fix/int)
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scorpiachance 30-Nov-20 01:46 PM
(3)
13:46
(Int)
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(should be a 2 since you're at -1.
14:43
The cabinet is too warped from heat damage to be opened with what you have on hand
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scorpiachance 30-Nov-20 03:08 PM
(im not at -1 for int?)
15:08
(or did you mean roll fix using int?)
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(roll fix with int as the attribute. That's how the skill checks are rolled)
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scorpiachance 30-Nov-20 03:11 PM
(gotcha)
15:12
(how large is the cabinet?)
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(normal modern day file cabinet, so like 4 1/2, to 5 feet tall)
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scorpiachance 30-Nov-20 03:28 PM
(alright, I'll come back for it then.)
15:31
Jarl finding no success with the second cabinet relays its possible importance to the crew of the puddle jumper and that once the sweep is done of the town they should take it out and load it aboard with crew assistance. Once done with that he does a cursory glance into the conference room on his way to the stairs
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The conference room is empty. The chairs have been smashed, and the computing equipment is degraded by time into a state far too damaged to be worth anything now
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scorpiachance 30-Nov-20 05:47 PM
Jarl continues up the stairs
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Heading to the top, you notice a tripwire is strung across the upper bannister, at ankle level. You can't see what its attached to , as its hidden around one of the corners
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scorpiachance 30-Nov-20 09:42 PM
(Can the compad take pictures?)
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(yes it can)
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scorpiachance 01-Dec-20 02:52 AM
(I'd like to try and angle it around the corner to take a picture of whatever the wire is attached to)
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The wire seems to be attached to a mine, facing outwards at the top of the stairs
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scorpiachance 01-Dec-20 08:17 PM
Jarl does his best to step gingerly over the tripmine
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(sneak/dex)
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scorpiachance 01-Dec-20 09:32 PM
(8)
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You're able to avoid and disarm the trap, if you end up leaving with your hands full, you won't have to worry about it. There is a very large office here for the former city's headmaster, and across the hall is a chamber where the city commerce guild used to meet.
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scorpiachance 01-Dec-20 10:45 PM
Jarl decides to go into the commerce guild chambers first
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The guild chambers consist of an ellipse shaped meeting table and chairs. Scales and piles of local coins were left in this room, the local currency meaning nothing in the face of galactic calamity. The silver coins are embossed with the pre scream dates of minting and the seal of the now defunct weight and measures guild here is on both sides
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scorpiachance 02-Dec-20 11:28 AM
Jarl takes a couple but leaves most of them where they lay, deciding to come back later to get the rest. He turns to go to the Headmaster's Office next
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The coins jingle in your pocket, as you approached the Headmaster's Office. The door is closed, but doesnt seem locked. The glass is webbed and dirty- and now cracked after the ravages of time
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scorpiachance 02-Dec-20 03:28 PM
Jarl remembers the hastily set up claymore and inspects the door of the Office first
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The door is not trapped, they seemed to think the one at the top of the stairs was enough of a deterrent
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scorpiachance 02-Dec-20 06:02 PM
Jarl enters the room and looks around
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The desk is more sturdy than the others and the computer in here is intact. Splicing a type A cell into it might get it to power up for a while. The desk has two drawers , neither have locks but both are closed
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scorpiachance 03-Dec-20 01:57 AM
jarl goes through the drawers
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Files , paperwork and the daily trade reports are compiled and filed in the drawer. There is one folder bound with a thick metal wire
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scorpiachance 03-Dec-20 02:24 AM
Jarl takes the folder out and sets it onto the desk and then unwraps the metal wire
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The folder opens, showing several star charts. They dont look like anything in the Iron Sectors, but Black Sun worlds and supply caches are pointed out on them. RThere are also some references to where Tenebrian troop concentrations were reported Pre-Scream, during the war
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scorpiachance 03-Dec-20 06:15 PM
Jarl smiles to himself "Spectacular." He copies he information to his compad and takes the files. Afterwards he radios the puddlejumper, instructing them to send the salvage crew he requested over with an A type power cell
18:16
(are any of those troop locations on this planet?)
18:16
(I know the charts themselves are likely of other sectors, but from the troop movement references themselves)
18:19
While he waits he makes a report to SCAF
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(nothing on this planet, no. )
21:37
(this was just the end-posting of an official from how things seem, and the old universe ended before this person could really carry on any actual Black Sun work here)
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scorpiachance 03-Dec-20 09:37 PM
(Alrighty, his loss, scafs gain)
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This seems to be one of the more important things in the room, and youtuck it securely into your bag
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scorpiachance 04-Dec-20 03:44 PM
(I uh already did that)
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(alright, well whatever we do next im good for)
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scorpiachance 04-Dec-20 05:26 PM
(just waiting for the salvage bois to grab the locked file cabinet and bring me the a type cell so i can slice the desktop)
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(alright, we can assume they've done that, so lets get a fix/int)
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scorpiachance 05-Dec-20 12:23 AM
(alrighty)
00:24
(5)
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Slicing the power cell in is not as easy as it looks. Rather than unlimited power for a full search, you're only able to ask a few questions of the database before it powers down
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scorpiachance 05-Dec-20 04:17 AM
Jarl is disappointed, but not surprised. His ability to work tech is stretched to its limits doing just this. He mulls over what the first question he should ask should be, before settling on "Naval Registry/Black Sun" hoping port of call information and disposition will be included
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A naval courier was supposed to have made planetfall here in the days leading up to The Scream, but never arrived. There are no other reported fleet movements.
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scorpiachance 05-Dec-20 04:27 AM
Jarl files the information for later use and queues up another query, this time in reference to any planetside or in-system military postings
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This planet was recently settled at the time of this log. Military infrastructure aside from a token garrison force was not ever deployed to the planet. The descendants of that garrison are likely among the mutated humanoids living here and they no longer resemble any kind of organized fighting force
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scorpiachance 05-Dec-20 05:05 PM
Jarl nods to himself "Explains those unfriendlies with the rifles." this time he tries manufacturing infrastructure on planet
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Only subsistence industry had been developed here before the inhabitants started to twist into the devolved creatures they are now. By that point, they no longer had the need
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scorpiachance 06-Dec-20 01:37 AM
Jarl is disappointed but again not surprised. He can only think of one more thing to ask the computer. Medical Infrastructure
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There were field clinics set up here to attend to the early inhabitants of the planet but advanced medical facilities were waiting on shipments of materials from the core that never arrived
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scorpiachance 06-Dec-20 05:33 PM
Jarl types in star charts
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The power in the machine from your precious three questions fails, though you get a glimpse of simply the sector as it is now before it flickers out (edited)
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scorpiachance 06-Dec-20 11:24 PM
"Damn." Jarl goes back to the room with the silver coins and shoves as many as possible into his pack before leaving the structure altogether. There is still the manufacturing area to investigate before he leaves the town but his hopes aren't very high
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The wind has picked up and a storm is brewing kilometers away , you’ve got some time before it gets here as your native medicine woman turned guide rejoins you Did we find what we were looking for?
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scorpiachance 07-Dec-20 03:31 AM
"More than that," Jarl grabs the ring out and shows the insignia carved into it to the shaman "Know anything about this symbol?"
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“Black sun. That was a long time ago”
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scorpiachance 07-Dec-20 05:47 AM
"Yep, lotta documentation in that building I just came out of. So once I'm done with the look over of that last building, we're gonna get everyone we talked to ready for the exodus and settled into their new home."
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The air feels heavy. There is a lot of anticipation. word is spreading that we are leaving, and the people seem happy
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scorpiachance 07-Dec-20 08:05 PM
Jarl goes into the supposed tool shop, not really expecting to find anything but given it a once over just in case
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The door of the tool shop is open, gently banging in the breeze. It doesn't seem like anyone has been here either- not for a very long time.
20:48
You catch a glimpse of a pool of shadows within, that isnt there when the door bangs open again
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scorpiachance 07-Dec-20 08:52 PM
"Is there anyone inside of there? I'm with a rescue mission saving the people of this world. I am armed but will not hurt you if you're peaceful." Jarl unslings his rifle while he talks, checking that its still loaded
20:52
"Shaman do you have a reading on anything in the tool shop? I have cause to believe something is in there moving around."
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There is...something...in there. It isn't alive..but it is there
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scorpiachance 08-Dec-20 06:16 PM
Jarl addresses whatever's in the tool shop, pulling the ring out again and putting it on "State your identification now or be fired upon....by Black Sun."
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Something wet and cold growls from behind the door. There is a sound like a scrape of long teeth or claws against the thick but decaying wood. You're reminded of a fiend snacking on dry remains at the sound alone . (edited)
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scorpiachance 08-Dec-20 06:29 PM
"Ah well, was worth a try." Jarl exerts his psychic emptiness to fade out of regular awareness (I'm committing effort on Fade for shadow monster to leave me alone while i loot)
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The creature is one with metaspace, and the devourer springs as though seeing you clear as day. (Initiative. )
19:59
(Shadows are not usually influenced or are effected differently when it comes to psionics)
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scorpiachance 08-Dec-20 08:00 PM
(can I even kill this?)
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(They can still be hurt and whatnot like normal enemies )
20:15
(They just don’t react to psionics and magic the same way)
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scorpiachance 08-Dec-20 08:15 PM
(alright, im just dealing with some shit rn, my mom dropped a fucking armchair on my dog and fucked up her foot)
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(Real life first. I just didn’t want to leave your question hanging)
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scorpiachance 08-Dec-20 08:16 PM
(alright)
20:16
(its a d20 right)
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(d8, there is also a quick link near the top of your sheet on the right for initiative too)
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scorpiachance 08-Dec-20 09:22 PM
(gotcha)
21:23
(6)
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(2)
22:25
The devourer is 2m away as you enter the tool-shop
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scorpiachance 08-Dec-20 10:26 PM
Jarl bursts at the devourer as soon as it comes into view
22:26
(23/5)
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The creature is peppered by the weapon you're carrying,and lashes back with the several tentacles around its beaked mouth
21:21
(6 and 6, both miss)
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scorpiachance 09-Dec-20 09:25 PM
Jarl fires another burst as he backs up
21:25
(10/8)
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The shots prickle the inky darkness the thrashing creature is made from, the only breaks in its nebulous bubbling form are its ivory teeth and nails
22:48
(rolling in a sec, hit enter too soon)
22:50
The tentacles and beak lash out at you again, tearing up woodwork but leaving no mark on your person
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scorpiachance 09-Dec-20 10:55 PM
Jarl continues to back up still firing bursts into the amorphous blob of teeth and nails (22/12)
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It shrieks, tentacles writing as it tries to cover its more vulnerable parts. Its beak gnashes and tears at open and empty air, before it hurls itself at you in frenzied pain (edited)
23:21
(22/4 for the beak, tentacles miss)
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scorpiachance 09-Dec-20 11:23 PM
(Not sure if I've ever taken damage until now. do I just make a saving throw?)
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(There's no saving throws to avoid damage)
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scorpiachance 09-Dec-20 11:42 PM
(ah okay so I just take 4 damage) (edited)
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(some weapons like heavy weapons firing in suppression mode might make you take a save to halve the damage, but those aren't common)
23:42
(otherwise, once they beat your armor class, its all they need to get some damage through)
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scorpiachance 09-Dec-20 11:43 PM
(so it beat my ac with the attack roll right?)
23:46
Jarl shouts expletives at the mass, a chunk of flesh missing from his leg. He keeps firing.
23:46
(10/3)
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(right, it got a 22, and did 4 damage)
00:05
(Woven body armor gives you a 15 AC, there is no dex modifier that applies right now, and i dont see anything else on your sheet that would boost it)
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scorpiachance 10-Dec-20 12:05 AM
(alrighty) (edited)
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The devourer is missed, though you get the sense your previous shooting hurt it badly. Its beak tears a chunk from the workbench next to you before its tentacles shatter it, both attacks missing you, at least
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scorpiachance 10-Dec-20 07:45 PM
Jarl sprays wildly in a frantic effort to bring down the beast (7/10)
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The shots are wide, but the fight you're putting up seems enough to drive the beast away, and it leaps out a broken open window, diving into the shadows of the surrounding streets, yelping as it runs
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scorpiachance 11-Dec-20 07:54 PM
Jarl collapses breathing ragged as the adrenaline starts leeching away. His leg hurts. "Always knew something was waiting in the shadows, didn't think it would be the shadow though." He uses the butt of his rifle to help haul himself back to his feet, and looks around the tool shop (edited)
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The tool shop has some hand tools in it, along with a computer with schematics in it that would be sent to the work benches back in better days
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scorpiachance 11-Dec-20 09:58 PM
Jarl takes a look at the schematics in the computer
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A storm armor variant appears on the screen, two variants, in fact, and the manufacturing process looks to be something SCAF could facilitate on Actaia, especially now that there will be workers heading there soon to staff the first of the factories
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scorpiachance 11-Dec-20 11:11 PM
Jarl grins and downloads the schematics. He exits the tool shop and heads back to the Puddle Jumper to send the beacon for the Colossus
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(3xp, 5000 credits. Think that was the last thing. All we had left was evacuation iirc, which you don’t need to directly get involved with)
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scorpiachance 12-Dec-20 01:12 AM
(alrighty)
01:16
(I think I have enough to go straight to 4)
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(I believe so. We should handle that just so you go into the next stuff with all the skills you should have )
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scorpiachance 13-Dec-20 03:27 AM
(so at level 3 I would roll 3d6, and at 4 I would roll 4d6 for health correct?)
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(thats right)
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scorpiachance 13-Dec-20 06:49 PM
(alright I'm gonna get on my levelling)
18:53
**Level Up** Level: 3 Focus: X Old HP: 10 HP Roll: 8 New HP: 10 New Skills: Shoot 1, bank 1 point Current AB: 1
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scorpiachance 13-Dec-20 07:03 PM
**Level Up** Level: 4 Focus: X Old HP: 10 HP Roll: 8 New HP: 10 New Skills: Survive 1, Talk 1 Current AB: 1
19:03
(should be all done).
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(you get +1 HP + con mod and the +2 if youre a warrior or partial warrior per level still, so if you got 8 and neeed 10 twice, your health is at least 12 right now)
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scorpiachance 13-Dec-20 07:27 PM
(then I'd be at 14)
19:28
(unless the +2 is a modifier to the roll and not just flat added)
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(its always added to the roll)
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scorpiachance 14-Dec-20 01:16 AM
(then im at 11) (edited)
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(14 is correct)
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scorpiachance 14-Dec-20 04:48 PM
(alright)
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With help teleporting those that the colossus is unable to move in a single trip, the population of Ioleuth in their entirely is relocated to Actala , where they will represent the first 50,000 inhabitants to begin working the factories there. In time, attnetion will need to be paid to them to reverse the mutagenic process.
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scorpiachance 15-Dec-20 02:42 AM
Jarl makes a note and uploads it to current SCAF star charts, the note reads "While the majority of the population of Ioleuth has agreed to join SCAF and have been relocated to Actaia, there remains a moderately sized group of natives who are aggressively isolationist and possess firearms. Any parties intending to travel to the planet should be informed and armed, contact with them should be prohibited in all but the most dire of situations." After sending the message he begins drafting a message to the Genewrights of Phio. (edited)
02:43
(who would I be contacting on Phio?)
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(Can just be a general message for now. I haven’t named any npcs there)
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scorpiachance 15-Dec-20 02:45 AM
(alrighty)
02:51
To Phio Central Authority From SCAF Explorator Jarl Rasseter Greetings from SCAF, and myself. Recently we came across a group of mutated humans who were stranded on a world so toxic it twisted their physiology. If possible within your schedules I would like to see if there is anything your master geneticists could do to remedy their unfortunate circumstances. This is a purely humanitarian mission of my own devising, but should you decide to render aid into this project I am sure SCAF will compensate you accordingly for your time and much needed expertise. I await your response with hope.
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To: SCAF Explorer Greetings from Phio. Samples of these creatures should be transferred down to the surface for study. We will take some biometric data and scans, and will be able to make an informed decision from there. Please select ten candidates. If these creatures have a sexual classification, please split 50/50 between male and female for the most accurate testing and results
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scorpiachance 15-Dec-20 05:42 PM
Jarl makes his way to the main holding area for the Ioleuthians
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The crew bay of the colossus is massive, capable of holding 20,000 soldiers in times of war. The first of those who will eventually go to Actaila are here, waiting processing and spending time in quarantine from the rest of the crew.
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scorpiachance 16-Dec-20 02:11 AM
Jarl gets their attention, looking for the Shaman to assist with looking for volunteers
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She makes her way to the front of the group, leaning heavily on her walking stick and panting. "How can I help?' she croaks. "What's going on?"
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scorpiachance 16-Dec-20 05:33 PM
"Its good news actually, the geneticists are going to try to help. I need 5 males and 5 females to come with me to Phio to have some tests run."
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"Do you know what kind of tests they'll be doing? or what we can expect once we're there?"
23:35
There is some nervousness amid the group
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scorpiachance 16-Dec-20 11:40 PM
"I assume they'll be running tests on your genome, this will likely require blood samples, and maybe tissue samples. I understand your nervousness, and empathize with it. There is no cause for alarm. Phio and it's geneticists are aligned with SCAF and all of you are now SCAF citizens. For the duration of the testing I will be remaining with the group of volunteers as an escort, and once it concludes will be taking the volunteers to join the rest of you on your new home of Actaia."
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The shaman herself is deemed too valuable to risk, but for now a group of ten is selected by the groups own decisions. All are volunteers willing to trust SCAF and trust what will happen here
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scorpiachance 18-Dec-20 09:56 PM
(We're already on our way to Phio since Bleu was taking the colossus to Phio? or is there a time difference?)
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(There's enough ships around, she could have hopped something far smaller since its just a small team to link up with you)
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scorpiachance 18-Dec-20 11:05 PM
(alrighty)
23:05
Jarl waits out the rest of the trip to Phio
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(did you plan to accompany them for the tests, or did you want to move into something else?)
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scorpiachance 19-Dec-20 02:59 AM
(going with them for the tests, will give bleu time to do the things before the Black Sun Raid)
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(Alright I’ll summarize things here once blues mission gets a bit further in and it makes sense to meet )
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scorpiachance 19-Dec-20 10:37 PM
(sounds good)
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(Bleu is finished, not sure hwat you guys had in mind but we can figure something out)
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(We can return here when yoiure ready)
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scorpiachance 09-Feb-21 02:06 AM
(Yeah I've just been thinking of what I want to do next.)
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(Plenty of exploring to do, also have endeavors)
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scorpiachance 09-Feb-21 04:00 AM
(true enough)
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scorpiachance 09-Feb-21 08:51 PM
Jarl squares away his car in a SCAF garage, and heads back to his ship after reupping his stores of type B cells (8 of em), he also leaves a copy of the data stores from the raid on Selgar's desk even though he appears to be absent currently. Back on the ship, Jarl starts looking at the planets nearby and sees Zerbino.
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A puddlejumper is a single spike jump away from being able to reach the planet. A preliminary scouting report from a passing vessel is already in SCAF databases, but no surface map, and no more specific information about the condition of the world itself is available.
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scorpiachance 10-Feb-21 04:14 AM
(I shouldn't take the First Flight?)
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(I don’t think it has a spike 4)
18:31
(I’m away from the registry right now)
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scorpiachance 10-Feb-21 10:46 PM
(yeah it probably doesnt, alright.)
22:51
Jarl climbs aboard a puddlejumper, finding a place to sit in the cabin he rests the Stingwray, and the Valiance up against his armored leg.
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(It doesn’t. It’s got a 3) The flight crew hops aboard a few minutes later and begins pre flight checks before taking off, and making way to your destination. (4 days of downtime
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scorpiachance 11-Feb-21 02:00 PM
(gonna work on fix, doing field strips on the guns and other such maintenance)
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(4 days of downtime toward it) ZERBINO Invasive Toxic Atmosphere Warm to Burning Temperature Failing Biosphere Tens of Millions of Inhabitants TL4 Zerbino is a system bathed in the heat of three burning red suns. A planet at the edge of the habitable zone close to the suns has the failing remains of humanity clinging to its surface in a few cities and scattered settlements. The Zerbino system also has a barren planet closer to the system edge, with no moons but covered in a thick asteroid field. Remains of an orbital mining station and its attending system mining craft lie deep within the asteroid pack, along a dangerous but navigable route. It does not seem like anyone from the planet has been able to make their way aboard since the events of The Scream.
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scorpiachance 11-Feb-21 10:46 PM
Jarl heads over to the small bridge of the puddlejumper. "What kinds of returns are we getting from that derelict station?"
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“Nothing. Either won’t communicate or can’t. Dont see any lights on”
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scorpiachance 12-Feb-21 02:34 AM
"How close can you comfortably get to it?"
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“We are going to be tangling closely with the asteroids here no matter what. Hard to plot a course and be reliably sure of making it, the field is drifting “
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scorpiachance 12-Feb-21 05:49 AM
"Understood, lets ignore it for now."
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"What would your orders be then, instead?"
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scorpiachance 12-Feb-21 03:13 PM
"We'll continue with the survey of the planet as scheduled, bring us into close orbit and do a scan on high and low frequency radio bands."
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(I'll draw a map)
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scorpiachance 13-Feb-21 12:02 AM
(is that a settlement or a fort on the southeaast island?)
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(Fortified town)
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scorpiachance 13-Feb-21 03:28 PM
(nice)
15:30
Jarl indicates the fortified town "We'll start there, land about a kilometer away just in case."
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The town is built from scrap metal and roughly planed wood. You can see a few battered trucks have been converted into technicals and other workforce vehicles to be used around town, and overall there are probably A few thousand locals here.
18:31
Sheets of scrap 3-4m high create an effective barricade around the settlement
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scorpiachance 13-Feb-21 06:32 PM
Jarl approaches, weapons slung but still easily accessible
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(would you just be walking up to the walls openly? just trying to figure out what makes sense )
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scorpiachance 14-Feb-21 02:16 AM
(I walk up probably around like 200/150m away and just wait, looking around for anyone)
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There is a guard tower every 50m around the settlement. Some of them are in better shape than others, many do not have roofs. A red flare goes up from the one you’re closest to as you get close enough for the sentries to see you. From the center of the settlement a moment later, a matching one is fired skyward. You’re at too great a distance for anything they yell to be heard
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scorpiachance 14-Feb-21 04:01 AM
(Ah it seems I may have oofed.)
04:01
Jarl waves
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At this distance there isn’t much to see or be seen, but there is no gunfire even though you’re in range of the longest of their weapons
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scorpiachance 14-Feb-21 04:05 AM
(Can I amplify my voice so that they can hear me/or try and patch into their communications if they have any?)
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(They’re communicating with flares so that would probably be a good indicator they don’t have a lot of electronics )
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scorpiachance 14-Feb-21 04:19 AM
(ah good point, figured since it was TL4 and a fortified settlement they'd have radios)
04:20
Jarl starts walking toward the guard tower that threw up the flare first as non-threateningly as possible
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(If a planet has a listed tech level, it is an average, there could always be forgotten hamlets or regions that just don’t have something ) Within 30m there is a crackle as some kind of directional transmitter is tried but a shower of sparks sends the speaker box tumbling to the ground to smash apart. “Hold there! What is your business here?”
14:37
The guards have resorted to shouting at the top of their lungs instead
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scorpiachance 14-Feb-21 03:00 PM
(gotcha)
15:01
"I'm an explorer, this settlement looked interesting so I came here. Is my presence causing a problem?"
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“You from SCAF? Mayor Prel isn’t going to like that if you are”
👀 1
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scorpiachance 15-Feb-21 03:52 AM
"Nope, with the Tenebrean Remnant Expeditionary Forces. Who the hell are these SCAF people?"
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scorpiachance 15-Feb-21 06:31 AM
Jarl then switches to a connection with the puddlejumper
06:32
"Go ahead and make a report that the whereabouts of SCAF traitor Oscul Prel have been found, and that I'll be engaging shortly."
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(Talk/cha)
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scorpiachance 15-Feb-21 10:08 PM
(12)
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“That’s a bold thing to say in this region of space. Thought the expeditionary forces were all dead, or were SCAF”
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scorpiachance 16-Feb-21 06:46 AM
"We've had some setbacks, but you can't keep us down easily."
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(It's going to be 8 days round trip for your message to be sent and for you to get any kind of reply, since its 4 days each way, just FYI)
15:06
"I suppose not. You're welcome to come into town but you're going to need to do so without the combat armor, and weapons. Mayor's orders for outsiders"
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scorpiachance 16-Feb-21 03:08 PM
(thats alright, just wanted to fulfill due diligence)
15:12
"Unfortunately that is against protocol, and going against protocol results in..." Jarl mimes drawing a knife across his throat "I don't mind if I'm provided an escort, or if there are any tasks I can complete to barter my equipment in with me, but if there isn't any way I'll take my leave." (edited)
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He thinks for a moment. "I've got a squad that can shadow you. You seem like a decent guy, but the panic of someone walking around dressed like you are, with no local security around him....you seem like you can put the pieces together without me needing to go on"
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scorpiachance 16-Feb-21 08:53 PM
"You'll get no trouble from me, and I appreciate you helping me out here."
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As you begin stepping toward the city, the puddlejumper in orbit reports a Protectorate ship has entered the system. It is a free merchant, so likely not coming in with guns blazing, but to be safe the shuttle is going to break orbit and try to hide in the deeper part of the system.
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scorpiachance 16-Feb-21 10:19 PM
Jarl clicks his teeth in his helmet, he knows that relations with the protectorate have been warming but this is too far south to be normal.
22:19
he radios an acknowledgement and tells the crew to stay safe as he begins exploring the city
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Your escort is a team of five soldiers who shadow you from a couple meters away. They’re armed in woven armor with projectile rifles. One has a spike thrower and seems to be the most sour of the group
02:46
They await to see what your exploration entails
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scorpiachance 17-Feb-21 08:07 AM
Jarl wanders down some streets, paying attention to citizenry, goods for sale, and living conditions
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scorpiachance 17-Feb-21 03:01 PM
during his inspection Jarl calls to one of he troopers escorting him around "So what do you call this place anyway."
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"Preltown, mayor's own name, but hardly worth arguing over" Overall things seem to be functioning like any other frontier city.
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scorpiachance 17-Feb-21 04:52 PM
"Mayor running things fairly out here?"
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"Fairly enough. Bit hot tempered but you know, those government types can be sometimes. Hard time adjusting to civilian life after being in the service for so long. Problem lot of us have, so we're just beat cops now"
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scorpiachance 17-Feb-21 05:14 PM
"I feel ya, I got forced out of retirement to roam around the fringes of the sector for the good ol TREF."
17:14
"Never been happier."
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"Oh yeah? Where you guys based out of? Thought we knew the major players out here, another group on the border is something the mayor might want to know about"
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scorpiachance 17-Feb-21 05:28 PM
"Can't really hurt to tell ya, since I don't even get to know the exact location. I'm sure you've heard but the Remnant got ousted from a good chunk of their holdings after that depressingly short war with the UNW. Since then we've switched to a wandering fleet, they send the message out to you and you're able to go home. Since I haven't gotten mine yet, here I am. What about you, just ex-PMC based on this world or from somewhere a little less radioactive?"
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Their guns level. "We know about SCAF. You're not making sense. Tell us who you really are or we shoot"
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scorpiachance 17-Feb-21 05:50 PM
(What does the immediate area look like)
17:51
(streetsand stuff)
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Long rows of shops on this main boulevard stretch before and behind you along with stalls that go a bit of the way into the street. There is a bit of foot traffic as people are doing their morning errands but many are not out yet. There do not seem to be many side streets outside of the conventional city block layout of the city. The closest of which is 40m away.
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scorpiachance 17-Feb-21 05:56 PM
"Fine, fine. You caught me. I'm a ghost!" Jarl fades and starts sprinting for the side street
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(so double move of 20m?)
17:56
(we're going to need initiative as well)
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scorpiachance 17-Feb-21 05:57 PM
(yep, will roll)
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(4 for them)
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scorpiachance 17-Feb-21 05:58 PM
(yikes a 1)
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(19/7 ,19/6, the other 3 shots are clear misses) The leveled weapons open fire as you begin to bolt from the group. "I knew TERF didn't make sense!" one of them shouts to the others, as they begin to chase
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scorpiachance 17-Feb-21 06:01 PM
(They have to meet or exceed my AC?)
18:04
(Just trying to find out if they just knocked me down to 1 hp or not haha)
18:06
(Nevermind I'm at 1)
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(Meet or exceed )
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scorpiachance 17-Feb-21 06:32 PM
(ok)
18:32
Jarl tosses his flash grenade behind him (the one I got during the raid)
18:35
(sorry its a knockout grenade)
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scorpiachance 17-Feb-21 06:43 PM
(That being said I have no idea where to look for its stats, as I couldnt find them in the rules handouts, raid thread, or the equipment list spreadsheet)
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(They jsut make a physical effect save)
18:57
(It’s not an item that’s going to be in regular game circulation ever )
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scorpiachance 17-Feb-21 06:57 PM
(ah I see)
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Three of the group fall to their knees as the soporific cloud begins expanding to clog their senses and lull them to sleep. The other two are in the stinging cloud and you’re obscured. (So weapon attack and running 10m is what I’ve got for your turn essentially)
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scorpiachance 17-Feb-21 07:02 PM
(Yeah I don't think I can do anything else yet)
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It takes extra effort for the two who remain standing to cough and move through the smoke, by now you're 10m away, and gaining ground on them. (move and action to move again to clear the smoke for them, so back to you)
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scorpiachance 17-Feb-21 10:02 PM
(Machinegun shots)
22:05
(15/5 with the +2/+2)
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(i fixed the macro so you wont have to remember to add anything from now on)
22:32
One of the following soldiers is wounded, and the following gunfire misses, or sparks off your power armor
22:33
They likewise advance after trading shots, to keep within the same distance of you
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scorpiachance 17-Feb-21 10:35 PM
(ah thanks)
22:35
(I'm gonna keep shooting)
22:35
(20/11)
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(is there also a move? just so i can keep track of distances)
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scorpiachance 17-Feb-21 10:42 PM
(Yeah I'm backing up)
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Moving back 10m, your shot kills the fourth guard, leaving only the sergeant left. A veteran of many fights, he knows under governor Prel, leaving you loose in the city is as good as a death warrant for him anyway. He levels his rifle, and fires (19/6)
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scorpiachance 17-Feb-21 10:47 PM
(can I do anything to evade that)
22:49
(Like mazzio doll teleport or something)
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(not a warrior so you dont have the veteran's luck ability, and you're too close to them to have been able to use fade. The doll requires an on-turn action, and isnt an instant action, so it wouldn't trigger before you were hit)
22:51
(Fade is why I kept asking about distance and was probably annoying with wanting to be precise)
22:57
Jarl feels an intense heat, as he is shot in the back, and falls end over end before blacking out. his vision has not returned when he awakens later, it might be hours, days, it is hard to say. The steady drip of water somewhere else is a constant companion. A cold wind blows from elsewhere in the room. Your leg is bound in irons and you can feel that you've been cut from your armor - your gear taken.
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scorpiachance 17-Feb-21 10:58 PM
Jarl mutters to himself "A fine mess I've gotten myself in."
👀 2
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You hear other chains rattling in the background, as someone else stirs. "You run on the wrong side of Governor Prel too?" the woman asks, voice harsh with not having had a drink of water in some time
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scorpiachance 18-Feb-21 05:47 PM
"Seems to be the case."
17:49
"So what did you do to the great and powerful Oscul to end up in here"
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"I wrote a theory about how the Masks on Bergasa, and wearing them, was a high risk low reward scenario, and how political rulers should learn from lessons like this. Too much a slight to the family honor i think"
😆 3
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scorpiachance 18-Feb-21 07:13 PM
"Hmm i seem to recall that a particularly stupid operative put one on even though he knew what would happen if he did; and was consequently put down."
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"Same family. A relative of the current Governor Prel. A close one, too. "
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scorpiachance 18-Feb-21 09:45 PM
"Unfortunate, becoming a Mishk isn't a good fate."
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"No. It isn't" she agrees, before the clink of him adjusting on her chains to sit more comfortably is all you hear (edited)
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scorpiachance 18-Feb-21 10:22 PM
(I thought it was a woman?)
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(mistyped the S)
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scorpiachance 18-Feb-21 10:22 PM
(ah gotcha)
22:23
"Are you blindfolded?"
22:25
as he asks Jarl reaches up and feels around his face
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Your hands can move, and they crawl up your face to rest on some metallic band that goes around your head, blocking your eyes. There is a complicated lock on the backthat you can't really grasp the workings of without seeing it
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scorpiachance 19-Feb-21 12:40 AM
Jarl laughs a little, dropping his hands back down "whew, for a minute there I thought I was permanently blinded"
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“Not yet at least. The governor is a harsh man”
02:31
“And punishes with little thought of the harm he causes”
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scorpiachance 19-Feb-21 07:21 PM
"Sounds like it runs in the family"
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“Seems to. Guessing you came here alone then?”
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scorpiachance 20-Feb-21 11:32 AM
"No, I didn't."
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There is a loud bang as the cells chamber is opened and a crunch of heavy boots in flagstones. “Jarl. Didn’t expect to see you again” Prel growls
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scorpiachance 21-Feb-21 03:38 PM
"Have we met before?"
15:40
(as far as I'm aware i've never met them)
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(Not him just two members of his family )
15:48
“We haven’t personally but I’ve seen you with my sister and my father on various missions for SCAF. You’re the only one who ever seems to return, though”
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scorpiachance 21-Feb-21 03:53 PM
"Who knows, maybe I'm just bad luck. Perhaps its the same kinda luck that caused you to set up right on SCAF's doorstep after going AWOL. Honestly, what were you thinking. This is the worst possible place to hole up and hide out."
15:54
"The only place I can think of that would be worse than here is Balquis."
15:55
"You didn't even come up with an alias. I'm kinda disappointed in you Oscul."
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“Says the man in chains. My family have two of our best fighting for SCAF and Mazzio couldn’t even be bothered to try to bring Ibros back to life. I did terrible things for scaf to try to do the same.
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scorpiachance 22-Feb-21 02:28 AM
"True enough, and your observation of that would be correct if I had actually come here for you. All that metapsi stuff is way beyond my paygrade especially when it comes to the mishk, maybe Selgar would be a better conversationalist on that front."
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"We'll let the Doctor afraid of his own powers come and handle things himself. So, tell me about SCAF, your time there. The like. I should know my enemy"
🧐 1
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scorpiachance 22-Feb-21 03:26 PM
"Can you take the blindfold off first."
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“No”
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scorpiachance 22-Feb-21 05:48 PM
Jarl sighs "What do you want to know."
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'Everything. Fleet size, soldier count, sites of importance. all that"
22:59
"I'd rather not get my pet brain-scraper in here to extract it from you"
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scorpiachance 22-Feb-21 11:01 PM
"well..we had some frigates until a buncha rhinos took em out. Oh but I hear the rhinos are gone now, uh the colossus I guess counts as a fleet on its own? As for armies I think you know more about those than me. We did find a gate though, I guess that's an important site."
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(seen, just dont want to get too far out of sych with joseph/ife)
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scorpiachance 23-Feb-21 07:56 PM
(Understood boss)
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"A gate. Has anyone been through it?"
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scorpiachance 24-Feb-21 04:24 PM
"Not yet, a lot of us have been preoccupied, and when I finally had free time I ended up here."
16:30
"It probably wouldn't be too hard to smuggle you through it though."
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"You think so? what world is it on? "
16:34
You sense he might be warming up to the idea
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scorpiachance 24-Feb-21 04:36 PM
"Its on Balquis."
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“I see. And do you have a way to get me there?”
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scorpiachance 25-Feb-21 04:53 AM
"Puddlejumper, codes, its really not difficult. Plus the Colossus was out picking up some refugees. If we left today I could get you in that gate and out of the area in about half a week."
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“Alrighty. What do I need to bring?”
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scorpiachance 26-Feb-21 01:22 AM
"Helmet, preferably closed face, We'll have to take my jumper outta here since yours has been tagged. Might wanna move fast, EP is here, and I can only think of one reason."
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“Me. You’re right.” There is a clink of chains as the blinders are removed. Prel asks for your gear to be returned to you, and his soldiers race off to go collect it
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scorpiachance 26-Feb-21 03:25 AM
Jarl stands up, stretches and pops his neck "That feels better. It'll feel even more so when we get the hull of that jumper under our feet. Lets get moving I'll call in the shuttle when I get my compad."
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scorpiachance 26-Feb-21 03:51 PM
(Found out that Goch's PC is done and its very difficult to message without it.)
15:51
(down*)
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(Yeah I heard too)
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scorpiachance 26-Feb-21 03:53 PM
(alrighty just making sure)
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(Joseph and Ife are catching up to this scene so once they're a little closer we'll bring everyone together)
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scorpiachance 26-Feb-21 08:16 PM
(gotcha) (edited)
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(alright, we're back in here as we depart the previous scene)
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scorpiachance 03-Mar-21 06:07 PM
(alrighty)
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Back aboard the puddlejumper you know the situation in at least one corner of the planet. Zerbino is a big planet, and there are other settlements on the surface with some limited radio traffic passing between them. None seem to be able to reach as far south as Prel's old settlement
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scorpiachance 03-Mar-21 06:33 PM
(I'm still critically injured right?)
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(You’re considered basically fine unless you’re actually at 0 or negative hp)
18:51
(I wouldn’t jump into another fight though )
😆 1
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scorpiachance 03-Mar-21 06:52 PM
(Yeah I was planning to head back to base and recuperate a bit before coming back out)
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(Were you staying in the system?)
19:02
(you recover your level of health per day, so we could fast forward a few days while you rest)
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scorpiachance 03-Mar-21 07:02 PM
(ah gotcha that'll work then)
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(Okay. How many days do you need)
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scorpiachance 03-Mar-21 11:15 PM
(4 for full)
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The situation on the planet has devolved as the promised help did not come. The city looks to have suffered at least one severe fire and if radio traffic worked you’d expect it to be chaotic
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scorpiachance 04-Mar-21 03:08 AM
Jarl looks over the riots in the city "You just can't get good help these days." He indicates the crew should land in the manor garden again but keep the shuttle buttoned up in case the situation has devolved so much that they would meet the landing with violence.
03:12
He also sends a second transmission back to HQ imparting that the Oscul situation has been resolved and the body is on its way back to be verified for the bounty hunter responsible, and to send over a group of administrative professionals to help stabilize the city and a group of SCAF marines to assist with security
03:12
(Until then its triage time)
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(It’s 8 days round trip for a message. Spending 4 will have it getting to SCAF space and then any reply will be another four, let alone any kind of aid
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scorpiachance 04-Mar-21 04:55 AM
(yep, thats alright. I need to stabilize the place before it completely burns down anyway)
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Landing in the city you can see that by day the violence seems to have willed itself into something like semi quiet. Seven hung bodies line the edge of the manor grounds. Two are guards you recognize from your firefight at the walls a few days ago. The others look to be civilians. You can at least hope they did something to deserve it
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scorpiachance 04-Mar-21 03:56 PM
(is anyone coming up to meet the shuttle?)
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(Not right now )
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scorpiachance 04-Mar-21 04:19 PM
Jarl steps off the shuttle and heads inside the manor, making his way towards the dungeon
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The dungeon is still occupied but the people down here have clearly been forgotten about. You find the place where you were chained and the woman you spoke with while blinded is still here, barely clinging to life against the wall
16:39
Many others are down here in cells and most seem to have expired from the lack of water
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scorpiachance 04-Mar-21 04:40 PM
Jarl gets as many of the survivors out of the cells as he can and takes them back to the garden up top to give them water and food
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Aside from the woman you'd spoken with, who needs to be carried, only three others are in any kind of shape to survive. Those who could not be moved were given enough sedative to sleep peacefully, forever, by the Puddlejumper's sawbones.
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scorpiachance 04-Mar-21 10:09 PM
Jarl re-enters the manor looking for any kind of armory or communications equipment
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If any of those things existed here, a few hours spent searching the empty building shows they've been looted and whatever they could not carry away , the criminals responsible destroyed.
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scorpiachance 04-Mar-21 10:19 PM
(Do I have any flares onboard the jumper?)
22:19
(Or like a loudspeaker I can address the citizens from)
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(you;d have both)
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scorpiachance 04-Mar-21 10:57 PM
(Nice)
22:59
Jarl takes a flare out of the jumper and shoots it into the air and instructs the jumper to fly around the perimeter 3 times playing a recorded message before returning. "To those of you in the city who still hold true to your duties to protect the populace report to where the flare was fired."
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You can see a bit of movement in the streets. From above, you witness one group of three people gunned down from a passing window, as they begin walking toward the palace. Others in surrounding streets scatter. There might be other loyalists here, but they'll be hard pressed to come out to support anyone.
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scorpiachance 05-Mar-21 04:03 PM
Jarl goes back into the shuttle to talk to the crew "Hell. We'll hold up here for now, wait for our transmission to come back in or for support to arrive. Maybe a few of the locals will run the gauntlet and link up as well. Until then lets get to know our new friends here." Jarl indicates the 4 that were rescued from the dungeon. Wanting to know why they were incarcerated and what jobs they may have had prior to that (other than the woman cause she just said mean things about oscul and got thrown in fwir) (edited)
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They were also thrown in for petty reasons, a windchime that made a noise he did not like, another man who would not surrender a hat that Prel fancied, and finally, a third who simply did not go to the opposite side of the sidewalk fast enough. Most of them had no employment, the city is not a kind place nor was it producing much. They've got no prospects to speak of.
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scorpiachance 05-Mar-21 06:08 PM
"well, until support arrives might as well teach you some life skills. We're gonna go over how to use weapons, and basic first aid." jarl and the crew proceed to teach them these skills for now
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They're too weak to retain much of anything. Everyone is emaciated, has a hard time seeing in bright ship lights, and are dealing with a host of psychological issues from the long days and weeks of isolation in darkness
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scorpiachance 05-Mar-21 10:44 PM
Jarl opts to get out of the area for the time being, the city will need to be pacified with soldiers of some form or another and without enough bodies to keep the manor secure it would be better to wait things out in orbit or try to accomplish the original mission in the other settlements. He straps in the former prisoners with help from the crew, and then indicates the Settlement on the island at the far north west as the next destination
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(D100 sir)
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scorpiachance 06-Mar-21 01:28 AM
(gotcha boss)
01:29
(24)
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The town in question is a half flooded ruin. The river has welled against its banks and it looks like the town is divided into a surviving higher elevation area on a large fortified hill, and the urchin side of the settlement that clings to the base of the elevation and exists in the dry spots of the flooded ruins of old town- what little there are.
02:41
There are unquestionably people in both
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scorpiachance 06-Mar-21 07:43 PM
"There any radio traffic?" Jarl asks the crew
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“A bit. Local signals mostly”
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scorpiachance 07-Mar-21 08:43 PM
"Keep an eye on them, I'm gonna go through the flooded area and make my way up"
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